Item Sets

This section describes the various item sets available.

Total item sets: (84)

Provides the following effects once equipped:

  • Diplomatic relations:+30 with Dwarfs
  • Control:+1 (all provinces)

Provides the following effects once equipped:

  • Slaanesh corruption:+5 (local province)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Recruit rank:+4 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (all armies factionwide)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Attribute:Immune to Flanking
  • Physical resistance:+10%

Provides the following effects once equipped:

  • Winds of Magic power reserve capacity:+20 (Lord's army)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Recruit rank:+1 for all units (factionwide)

Provides the following effects once equipped:

  • Control:+3 (local province)
  • Recruit rank:+1 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (Lord's army)
  • Recruitment cost:-25% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (Lord's army)

Provides the following effects once equipped:

  • Post battle chance of stealing a magic item:+20%
  • Magic item drop chance from battle:+50%

Provides the following effects once equipped:

  • Unit mass:+10%
  • Melee defence:+5

Provides the following effects once equipped:

  • Income from raiding:+50% (Lord's army)
  • Control:-5 (local enemy province)
  • Chaos Undivided corruption:+3 (local province)

Provides the following effects once equipped:

  • Ward save:+5%
  • Nurgle corruption:+2 (local province)

Provides the following effects once equipped:

  • Allegiance points gained:+50% for alliances with Greenskins
  • Control:+1 (all provinces)
Item Set

Bull Balls

Provides the following effects once equipped:

  • Speed:+15%
  • Attribute:Devastating Flanker

Provides the following effects once equipped:

  • Corruption:-3 (local province)
  • Cooldown:-10% to "Dragon's Fang"
  • Leadership:+3 when in foreign territory (Lord's army)

Provides the following effects once equipped:

  • Armour:+10
  • Ward save:+5% for embedded Hag WitchHeroes

Provides the following effects once equipped:

  • Allegiance points gained:+50% for alliances with Ogre Kingdoms
  • Character's aura leadership effect:+5
  • Leadership aura size:+50%

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Weapon strength:+15%
Item Set

Dark Curios

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Rite cost:-50%

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Assassinateaction:Additional +15% success chance (all characters)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Construction cost:-10% for all buildings

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Ward save:+5%

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Melee defence:+3 (all armies factionwide)

Provides the following effects once equipped:

  • Speed:+15%
  • Enables frostbite attacks

Provides the following effects once equipped:

  • Allegiance points gained:+50% for alliances with Skaven
  • Skaven corruption:+3 (local province)

Provides the following effects once equipped:

  • Diplomatic relations:+20 with Empire
  • Control:+1 (all provinces)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Enemy leadership:-5 (enemy armies in region)

Provides the following effects once equipped:

  • Allegiance points gained:+50% for alliances with Cathay
  • Ward save:+5%
  • Character's aura leadership effect:+10

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Melee attack:+8 when fighting at sea (Lord's army)

Provides the following effects once equipped:

  • Allegiance points gained:+30%
  • Control:+1 (all provinces)
  • Growth per region:+10 after winning a battle (all provinces)
Item Set

Grave Goods

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Raise dead cost:-15% (Lord's army)

Provides the following effects once equipped:

  • Research rate:+10
  • Upkeep:-10% for Gunnery units (own army)
  • Recruitment cost:-20% for Gunnery units (own army)

Provides the following effects once equipped:

  • Cooldown:-25% to spells
  • Miscast base chance:-10%

Provides the following effects once equipped:

  • Allegiance points gained:+50% for alliances with High Elves
  • Control:+1 (all provinces)

Provides the following effects once equipped:

  • Allegiance points gained:+50% for alliances with Dwarfs
  • Control:+1 (all provinces)

Provides the following effects once equipped:

  • Nurgle corruption:+5 (local province)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Research rate:+15
Item Set

Iron Bulwark

Provides the following effects once equipped:

  • Diplomatic relations:+30 with Grand Cathay
  • Armour-piercing weapon damage:+20

Provides the following effects once equipped:

  • Magic item drop chance from battle:+10% (factionwide)
  • Horde growth:+5 (Lord's army)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Charge bonus:+8 for Flagellants, Empire Knights and Free Company Militia units (Lord's army)

Provides the following effects once equipped:

  • Melee attack:+5 for embedded Infernal CastellanHeroes (all armies factionwide)
  • Enemy leadership:-5 (enemy armies in region)

Provides the following effects once equipped:

  • Cooldown:-33% to "Black Hammer of Hashut"
  • Armour:+10

Provides the following effects once equipped:

  • Armour:+10
  • Physical resistance:+7%

Provides the following effects once equipped:

  • Corruption:-4 (local province)
  • Melee defence:+5

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Corruption:-4 (local province)
  • Spell resistance:-10% (enemy armies in local region)

Provides the following effects once equipped:

  • Increased plunder from encounters at sea (factionwide)
  • Income from raiding:+100% (Lord's army)
  • Melee attack:+10 when fighting at sea (Lord's army)

Provides the following effects once equipped:

  • Tzeentch corruption:+5 (local province)

Provides the following effects once equipped:

  • Allegiance points gained:+50% for alliances with Kislev
  • Control:+1 (all provinces)

Provides the following effects once equipped:

  • Nurgle corruption:+3 (local province)
  • Speed:-15% (enemy armies in local region)

Provides the following effects once equipped:

  • Allegiance points gained:+50% for alliances with Bretonnia
  • Control:+1 (all provinces)
Item Set

Royal Relics

Provides the following effects once equipped:

  • Allegiance points gained:+50%
  • Control:+1 (all provinces)

Provides the following effects once equipped:

  • Oathgold cost for crafting Runes:-25%
  • Control:+1 (all provinces)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Melee attack:+6 when fighting at sea (all armies factionwide)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Vampiric corruption:+3 (local province)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Replenishes +8% campaign movement range after winning a battle

Provides the following effects once equipped:

  • Winds of Magic power reserve capacity:+20 (Lord's army)

Provides the following effects once equipped:

  • Chance of Winds of Magic increasing in strength when changing:+50% (local province)
  • Winds of Magic power reserve capacity:+10 (Lord's army)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Melee defence:+5
  • Winds of Magic power reserve capacity:+10 (Lord's army)

Provides the following effects once equipped:

  • All Authority:+1 (all armies factionwide)
  • Diplomatic relations:+50 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca

Provides the following effects once equipped:

  • Control:+5
  • Attribute:Causes Terror

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Winds of Magic power reserve capacity:+20 (Lord's army)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Winds of Magic power reserve capacity:+10 (Lord's army)

Provides the following effects once equipped:

  • Attribute:Causes Terror
  • Enemy leadership:-5 (enemy armies in region)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Missile strength:+5% (all armies factionwide)

Provides the following effects once equipped:

  • Allegiance points gained:+50% for alliances and vassalage with Slaanesh
  • Slaanesh corruption:+2 (local province)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Vigour loss reduction:-10% for Terradon Riders, Ripperdactyl Riders and Coatl units (own army)
  • Speed:+10% for Terradon Riders, Ripperdactyl Riders and Coatl units (all armies factionwide)

Provides the following effects once equipped:

  • Melee attack:+8
  • Melee defence:+8
  • Attribute:Causes Fear

Provides the following effects once equipped:

  • After winning a battle, the Dark Gods will cast a curse upon an enemy army in the province.
  • Upkeep:-50% (Lord's army)
  • After using Pillage and Raze, the Pillaging Force is summoned with an additional +4 units (factionwide)
  • Enemy leadership:-12 (enemy armies in region)

Provides the following effects once equipped:

  • Control:-5 (local enemy province)
  • Speed:+5%

Provides the following effects once equipped:

  • Physical resistance:+10% during forest battles
  • Attribute:Woodsman

Provides the following effects once equipped:

  • Request army cost:-20%
Item Set

The Scarred

Provides the following effects once equipped:

  • Melee attack:+10 when fighting against Daemons of Chaos
  • Bonus vs Large:+12 when fighting against Daemons of Chaos

Provides the following effects once equipped:

  • Cooldown:-25% to spells
  • Miscast base chance:-10%

Provides the following effects once equipped:

  • Allegiance points gained:+50% for alliances with Vampire Counts
  • Control:+1 (all provinces)

Provides the following effects once equipped:

  • Research rate:+10
  • Upkeep:-5% for Artillery and Flying War Machine units
  • Missile strength:+10%

Provides the following effects once equipped:

  • Khorne corruption:+5 (local province)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Slaanesh corruption:+4 (local province)
Item Set

Ursire

Provides the following effects once equipped:

  • Corruption:-4 (local province)
  • Melee defence:+5

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Chance of a plague spreading:+10% (all armies factionwide)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Global recruitment capacity:+1

Provides the following effects once equipped:

  • Allegiance points gained:+50% for alliances with Dark Elves
  • Winds of Magic power reserve capacity:+10 (Lord's army)

Provides the following effects once equipped:

  • Control:+1 (all provinces)
  • Winds of Magic power reserve capacity:+20 (Lord's army)

Provides the following effects once equipped:

  • Peasant Economy:+5 peasants available to the faction
  • Control:+1 (all provinces)
  • Effect duration:+66% for "Favour of the Fay"
  • Armour:+25 forLords and embeddedHeroes (all armies)
Item Set

Wyrmhunter

Provides the following effects once equipped:

  • Melee attack:+5
  • Bonus vs Large:+5

Provides the following effects once equipped:

  • Campaign movement range:+5%
  • Character's aura leadership effect:+10
  • Leadership aura size:+50%