Dwarfs Unique Rewards
These unique items are awarded upon the successful completion of specific Dwarf Legendary Grudges. Only a single item is awarded per grudge, randomly selected from the list below.
The Fallen Ones (Chaos Dwarfs)


Armour
Few Dawi dare to imagine what horrors the exile Skavor crafted with his restless hands while donning these very braces, and only the insane claim to know…
Casualty replenishment rate: +5% (all units in army)
Physical resistance: +20%
Passive ability: "Embrace of Skavor"


Armour
Grungni's flaming helm enabled him to see his way when tunnelling the Dawi to safety, so they could regroup and face the Ruinous stranglehold gripping the world.
Enemy Hero action success chance: -25% (enemy characters in region)
Upkeep: -10% for Artillery and War Machine units (all units in army)
Ambush defence chance: +25% (Lord's army)
Passive ability: "Ever-Burning Light"
Melee attack: +5 (all units in army)


Enchanted Item
Valaya's healing salve is a protective rune first used to shield the Dawi from the hostile magic to which they were exposed during the Ruinous Powers' incursions into reality.
Enables replenishment in foreign territory (Lord's army)
Control: +5 (local province)
Ability: "Darkened Mist"
Melee defence: +5 (all units in army)
Physical resistance: +10% (all units in army)


Talisman
Upon this tablet are faded runes etched by Thungni himself after he resurfaced from the Glittering Realm where he discovered the secrets of Rune Magic.
Enables Warpflame attacks
Ability: "Rune of Thungni"
Ward save: +5% (all units in army)


Weapon
Smednir was the first of the Ancestor Gods to craft the crushing rune-weapons – such as this ornately-carved hammer – for which the Dawi are rightly infamous.
Melee attack: +8
Ability: "Hammer of Smednir"
Weapon strength: +20%


Enchanted Item
The revered tools of the first Dwarf Engineer grant the holder the means to replicate Morgrim's innovation and crafting techniques for machineries of war.
Passive ability: "Morgrim's Eye"
Missile strength: +20% for Missile Infantry, War Machine and Artillery units (all units in army)
Range: +10% (all units in army)
The Final War of Vengeance (High Elves)


Weapon
These arrows shower their targets with dozens of razor-sharp shards; a percussive shot of death.
Ammunition: +20%
Missile strength: +25%
Reload time reduction: +8% (own army)
Bound spell: "Reaver Bow"


Armour
A grand helm of Elven origin, whose wearer is held in awe.
Control: +8 (local province)
Armour: +20
Physical resistance: +10%
Ability: "Lead by Example"
Leadership: +6 (Lord's army)


Talisman
The bearer of this amethyst amulet knows things no mortal should.
Ward save: +10%
Enemy Hero action success chance: -20%
Ambush defence chance: +75% (Lord's army)
Missile resistance: +8%


Weapon
With a mighty bellow, the Wizard invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
Ability: "Kettle's Call"
Base weapon damage: +50
Bound spell: "Winged Staff"
Missile resistance: -10% (enemy armies in local region)


Enchanted Item
This magical lens amplifies damage from missiles in the area upon which its strange, ethereal gaze is settled.
Campaign line of sight: +50%
Passive ability: "Enchanted Spyglass"
Missile strength: +5% (own army)


Talisman
This elaborate casket, encrusted with rubies, contains a spark from Asuryan's sacred flame; those nearby are granted magical resistance to fire.
Hit points: +10%
Fire resistance: +45%
Physical resistance: +10%
Passive ability: "Ruby Guardian Phoenix"


Armour
An ornate helm of black steel that contains the tiniest fragments of Khaine's never-ending wrath.
Weapon strength: +15%
Physical resistance: +8%
Attribute: Causes Fear
Attribute: Unbreakable
Melee attack: +4 (own army)


Enchanted Item
Tales of ancient valour, glory, and self-sacrifice are bound to inspire those of noble heart to greater deeds.
Attribute: Immune to Psychology
Battle healing cap: +25%
Passive ability: "Blessed Tome"


Talisman
This guardian phoenix, decorated with rare sapphires, holds a spark from Asuryan's sacred flame that affords its carriers magical protection from fire.
Melee defence: +8
Spell resistance: +45%
Passive ability: "Sapphire Guardian Phoenix"
Winds of Magic power reserve capacity: +10


Weapon
This gleaming blade is found in the watery depths and honed by crashing waves. It strikes with the unstoppable power of the sea itself.
Enables Armour Destruction attacks (reduced missile block chance and armour)
Vigour loss reduction: -50%
Base weapon damage: -20
Armour-piercing weapon damage: +120
Charge bonus: +45


Enchanted Item
This wooden and bone chest contains great bounty.
Upkeep: -10% (Lord's army)
Attrition: -40% casualties suffered from all attrition (Lord's army)
Wound recovery time: -3 turns
Casualty replenishment rate: +5% (Lord's army)


Enchanted Item
Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.
Armour: +6 (own army)
Armour-piercing weapon damage: +35
Bound spell: "Gilded Horn of Galon Konook"
Winds of Magic cost: -10% for Lore of Metal spells


Armour
Such boots grant the wearer a boost of speed; companions tacitly ignore the little wings on the sides.
Attrition: -25% casualties suffered from all attrition (own army)
Speed: +10%
Melee defence: +8
Missile resistance: +15%
Attribute: Strider


Talisman
This ornate diamond vessel houses a spark of the sacred flame from Asuryan's shrine; its bearer swells with unearthly resilience.
Ward save: +10%
Wound recovery time: -5 turns
Vigour loss reduction: -35%
Passive ability: "Diamond Guardian Phoenix"


Weapon
An exquisite sword forged from minerals found in the sea; no matter its wielder, no enemy will get a clean blow.
Melee defence: +12
Weapon strength: +10%
Ability: "Naval Discipline"


Talisman
The Emerald Collar is a gold band encrusted with cursed stones.
Enables Eroding Poison attacks
Ward save: +14%
Passive ability: "Seed of Rebirth"


Armour
Ithilmar is the star metal of the Elves, fashioned in an ornate breastplate and then enchanted with wards.
Armour: +15
Ward save: +12%
Melee defence: +4
Attribute: Immune to Contact Effects


Enchanted Item
A ring of a wrathful god will make its bearer faster, and more aggressive in his outlook.
Attribute: Glorious Charge
Income from post-battle loot: +30%
Income from sacking settlements: +30%
Charge bonus: +20
Charge bonus: +10% (Lord's army)