Runes

This section covers Banner Runes, Character Runes, and Engineering Runes. These are exclusively available to Dwarfs.

Total items: (49)

Banner Rune

Ancestor Rune

Vigour loss reduction: -25% (assigned non-character unit)
Passive ability: "Ancestor Rune" (assigned non-character unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Army ability: "Ancestral Rune of Grimnir"
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Army ability: "Ancestral Rune of Grungni"
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Army ability: "Ancestral Rune of Valaya"
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Increases Bonus vs. Large and enables projectiles to home in on targets (assigned non-Grudge Settler artillery unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Melee defence: +12
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Base weapon damage: -75
Armour-piercing weapon damage: +75
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Corruption: -3 (local province)
Weapon strength: +15% when fighting against Vampire Counts, Vampire Coast and Tomb Kings
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Engineering Rune

Master Rune of Disguise

Missile resistance: +20% (assigned non-Grudge Settler artillery unit)
Attribute: Snipe (assigned non-Grudge Settler artillery unit)
Attribute: Stalk (assigned non-Grudge Settler artillery unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Master Rune of Flight

Ability: "Master Rune of Flight"
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Armour: +50
Physical resistance: +10%
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Attacks cause "Discouraged" effect, reducing leadership (assigned non-character unit)
Passive ability: "Master Rune of Groth One-Eye" (assigned non-character unit)
Attribute: Causes Terror (assigned non-character unit)
Attribute: Causes Fear when fighting against Greenskins (assigned non-character unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Ward save: +10% (assigned non-character unit)
Passive ability: "Master Rune of Grungni" (assigned non-character unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Ability: "Master Rune of Immolation" (assigned non-Grudge Settler artillery unit)
Missile strength: +20% (assigned non-Grudge Settler artillery unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Speed: +25%
Attribute: Strider
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Weapon strength: +30%
Armour-piercing weapon damage: +10
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Melee attack: +25
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Master Rune of Spite

Passive ability: "Master Rune of Spite"
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Melee attack: +8 (assigned non-character unit)
Passive ability: "Master Rune of Stromni Redbeard" (assigned non-character unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Spell resistance: +50% (assigned non-character unit)
Attribute: Perfect Vigour (assigned non-character unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Banner Rune

Rune of Battle

Leadership: +4 (assigned non-character unit)
Melee attack: +6 (assigned non-character unit)
Bonus vs Infantry: +8 (assigned non-character unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Engineering Rune

Rune of Burning

Adds explosive damage that reduces enemy leadership (assigned non-Grudge Settler artillery unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Cleaving

Armour-piercing weapon damage: +50
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Banner Rune

Rune of Courage

Passive ability: "Rune of Courage" (assigned non-character unit)
Charge bonus: +15 (assigned non-character unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Banner Rune

Rune of Dismay

Passive ability: "Rune of Dismay" (assigned non-character unit)
Attribute: Causes Terror (assigned non-character unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Fear

Attribute: Causes Fear
Attribute: Causes Terror
Enemy leadership: -3 (enemy armies in region)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Fire

Enables flaming attacks
Base weapon damage: +70
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Fury

Melee attack: +5
Passive ability: "Frenzy"
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Fury

Melee attack: +5
Passive ability: "Frenzy"
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Fury

Melee attack: +5
Passive ability: "Frenzy"
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Impact

Enables "Dazed" contact effect (reduced Speed and Melee Defence)
Charge bonus: +25
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Iron

Armour: +20
Physical resistance: +5%
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Luck

Ward save: +10%
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Might

Bonus vs Large: +15
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Might

Bonus vs Large: +15
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Might

Bonus vs Large: +15
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Parrying

Melee defence: +7
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Parrying

Melee defence: +8
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Parrying

Melee defence: +7
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Engineering Rune

Rune of Penetration

Increases armour-piercing missile damage and penetration (assigned non-Grudge Settler artillery unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Spell resistance: +30% (assigned non-character unit)
Physical resistance: +15% (assigned non-character unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Shielding

Missile resistance: +15%
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Banner Rune

Rune of Stoicism

Bonus vs Large: +8 (assigned non-character unit)
Passive ability: "Rune of Stoicism" (assigned non-character unit)
Attribute: Expert Charge Defence (assigned non-character unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Striking

Weapon strength: +20%
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Striking

Weapon strength: +20%
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Striking

Weapon strength: +20%
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Melee attack: +10 (assigned Slayer unit)
Passive ability: "Forgefire" (assigned Slayer unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Character Rune

Rune of Thungni

Physical resistance: +20%
Ability: "Rune of Thungni"
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin
Banner Rune

Strollaz' Rune

Speed: +20% (assigned non-character unit)
Attribute: Vanguard Deployment (assigned non-character unit)
Available only to:
  • Ironbrow's Expedition
  • Masters of Innovation
  • The Ancestral Throng
  • Karaz-a-Karak
  • Clan Angrund
  • Karak Kadrin