
Melee attack: +5

Enables poison attacks

Weapon strength: +3%

Ability: "Dark Venom"
Available to all factions

Growth: +5
(all provinces)

Armour-piercing weapon damage: +40

Bonus vs Infantry: +15

Ability: "Axe of Grom"
Available to all factions

Weapon strength: +8%

Charge bonus: +25
Available to all factions

Armour-piercing weapon damage: +50
Available to all factions

Base weapon damage: -10

Armour-piercing weapon damage: +100

Charge bonus: +45
Available to all factions

Undivided Authority: +2
(Lord's army)

Income from post-battle loot: +25%

Melee attack: +8

Weapon strength: +15%

Passive ability: "Blade of Shadow"
Available to all factions

Control: +3
(all provinces)

Passive ability: "Blade of Ancient Skies"

Leadership: +10
(Lord's army)
Available to all factions

Corruption: -2
(local province)

Weapon strength: +14%

Armour-piercing weapon damage: +15

Passive ability: "Blade of the Serpent's Tongue"
Available to all factions

Missile block chance: +35%

Weapon strength: +10%

Bonus vs Infantry: +15

Ability: "Bloodstorm Blades"
Available to all factions

Weapon strength: +10%

Spell resistance: +15%
(Hero's army)
Available to all factions

Khorne corruption: +10
(local province)

Melee attack: +20

Enables magical attacks

Armour-piercing weapon damage: +250

Passive ability: "Chainsword"

Attribute: Unbreakable
Available to all factions

Wound action: Additional +20% chance of wounding target

Attrition: +50% casualties suffered from Athel Loren attrition
(enemy armies in local province)

Ability: "Dart of Doom"
Available to all factions

Ammunition: +15%

Range: +15%

Reload time reduction: +15%
Available to all factions

Sister Swords: +5% chance to gain a unique trait when both Doomsinger and Deathsinger are present in the same region

Passive ability: "Regeneration"

Passive ability: "Frenzy"

Passive ability: "Deathblow"
Available to all factions

Sister Swords: +5% chance to gain a unique trait when both Doomsinger and Deathsinger are present in the same region

Passive ability: "Regeneration"

Passive ability: "Frenzy"

Passive ability: "Deathblow"
Available to all factions

Melee attack: +5

Enables magical attacks

Melee defence: +8

Weapon strength: +5%

Spell resistance: +20%
Available to all factions

Enables magical attacks

Weapon strength: +5%

Bonus vs Large: +8
Available to all factions

Melee attack: -8

Enables sundering attacks

Weapon strength: +20%

Attribute: Executor
Available to all factions

Melee attack: +7

Enables poison attacks
Available to all factions

Speed: +15%

Bonus vs Infantry: +10

Leadership: +8 when laying siege or encircling
(all units in army)

Ability: "Fangsword of Eltharion"
Available to all factions

Melee attack: +10

Weapon strength: +15%

Attribute: Causes Fear
Available to all factions

Melee attack: +10

Melee defence: +10
Available to all factions

Weapon strength: +15%

Bonus vs Infantry: +10
Available to all factions

Khorne corruption: +10
(local province)

Melee attack: +20

Enables magical attacks

Armour-piercing weapon damage: +250

Ability: "Gilellion's Soulnetter"

Attribute: Unbreakable
Available to all factions

Melee attack: +5

Armour-piercing weapon damage: +30
Available to all factions

Speed: +10%

Melee attack: +6
Available to all factions

Melee defence: +3

Bonus vs Infantry: +12
Available to all factions

Wound recovery time: -2 turns

Melee attack: +5

Enables magical attacks

Ability: "Karaghul"
Available to all factions

Ability: "Klad Brakak"

Enables sundering attacks

Passive ability: "Frenzy"
Available to all factions

Armour-piercing weapon damage: +40

Bonus vs Large: +16
Available to all factions

Enables frostbite attacks

Armour-piercing weapon damage: +50

Bound spell: "Wind Blast"
Available to all factions

"Necrotic Missiles" ammunition (increased number of projectiles)

Income from post-battle loot: +10%

Nurgle corruption: +5
(local province)

Recruitment cost: -10%
(Lord's army)

Melee attack: +8

Weapon strength: +8%
Available to all factions

Weapon strength: +8%

Armour-piercing weapon damage: +100
Available to all factions

Weapon strength: +25%
Available to all factions

Nurgle corruption: +2
(local province)

Weapon strength: +10%

Bonus vs Infantry: +15

Physical resistance: +10%
Available to all factions

Missile strength: +10%

Bound spell: "Reaver Bow"
Available to all factions

Enables magical attacks

Weapon strength: +10%

Armour-piercing weapon damage: +15
Available to all factions

Weapon strength: +6%

Bonus vs Infantry: +5

Cooldown: -50% to "Deadly Onslaught"

Ability: "Deadly Onslaught"
Available to all factions

Melee attack: +5

Enables magical attacks

Armour-piercing weapon damage: +10

Ability: "Rune Axe of Gotrek"
Available to all factions

Melee attack: +8

Enables magical attacks

Weapon strength: +10%

Passive ability: "Rune-Tortured Axes"
Available to all factions

Weapon strength: +15%

Armour-piercing weapon damage: +95
Available to all factions

Melee defence: +10

Weapon strength: +5%
Available to all factions

Enables magical attacks

Attribute: Causes Fear

Attribute: Causes Terror
Available to all factions

Ability: "Silver Dagger"
Available to all factions

Khorne corruption: +10
(local province)

Melee attack: +20

Enables magical attacks

Armour-piercing weapon damage: +250

Ability: "Skar's Kraken-Killer"

Attribute: Unbreakable
Available to all factions

Ward save: +20%

Melee attack: +30

Enables magical attacks

Armour-piercing weapon damage: +500

Attribute: Unbreakable
Available to all factions

Speed: +10%

Enables magical attacks

Melee defence: +5

Bonus vs Large: +12
Available to all factions

Hero capacity: +1 for Cultists

Hero recruit rank: +1 for Cultists
(local province)

Tzeentch corruption: +5
(local province)

Miscast base chance: -15%

Ability: "Staff of Tomorrow"
Available to all factions

Bonus vs Large: +20

Range: +15%

Missile strength: +10%
Available to all factions

Bonus vs Large: +10

Speed: +15%

Charge bonus: +5%
(Lord's army)

Ability: "Star Lance"
Available to all factions

Control: +2
(all provinces)

Armour-piercing weapon damage: +25

Bonus vs Large: +10

Ability: "Storm Daemon"
Available to all factions

Melee attack: +8

Enables magical attacks

Ability: "Sword of Anti-Heroes"
Available to all factions

Melee attack: +6

Melee defence: +6
Available to all factions

Melee attack: +12

Weapon strength: +6%

Charge bonus: +20
Available to all factions

Ward save: +30%

Melee attack: +35

Enables magical attacks

Armour-piercing weapon damage: +650

Ability: "Sword of Khaine"

Attribute: Unbreakable
Available to all factions

Ward save: +20%

Melee attack: +25

Enables magical attacks

Armour-piercing weapon damage: +450

Ability: "Sword of Khaine"

Attribute: Unbreakable
Available to all factions

Ward save: +25%

Melee attack: +30

Enables magical attacks

Armour-piercing weapon damage: +550

Ability: "Sword of Khaine"

Attribute: Unbreakable
Available to all factions

Weapon strength: +12%
Available to all factions

Melee attack: +7

Weapon strength: +10%

Charge bonus: +25
Available to all factions

Melee attack: +6

Charge bonus: +20
Available to all factions

Melee attack: +6

Armour-piercing weapon damage: +25
Available to all factions

Enables magical attacks

Melee defence: +10

Weapon strength: +12%
Available to all factions

Khorne corruption: +10
(local province)

Melee attack: +20

Enables magical attacks

Armour-piercing weapon damage: +250

Ability: "The Bane Spear"

Attribute: Unbreakable
Available to all factions

Melee attack: +6

Weapon strength: +10%

Passive ability: "The Brass Cleaver"
Available to all factions

Experience gain: +15% for Lords and Heroes
(Lord's army)

Evasion chance when using Tunnelling: +25%
(Lord)

Ability: "Ancestral Vengeance"
Available to all factions

Range: +10%

Missile strength: +10%

Reload time reduction: +10%

Ability: "The Golden Blowpipe of P'Toohee"
Available to all factions

Melee attack: +8

Ability: "Hammer of Smednir"

Weapon strength: +20%
Available to all factions

Nurgle corruption: +3
(local province)

Melee attack: +6

Enables magical attacks

Armour-piercing weapon damage: +20

Ability: "The Sword of Filth"
Available to all factions

Tzeentch corruption: +10
(local province)

Melee attack: +8

Weapon strength: +12%

Ability: "The Windblade"
Available to all factions

Effect duration: +50% for "Tormentor Sword"

Enables magical attacks

Ability: "Tormentor Sword"

Attribute: Causes Fear
Available to all factions

Enables magical attacks

Weapon strength: +12%

Bonus vs Infantry: +10

Ability: "Ursun's Claw"
Available to all factions

Melee defence: +6

Passive ability: "Warrior Bane"
Available to all factions

Campaign movement range: +10%

Melee attack: +8

Attacks cause "Discouraged" effect, reducing leadership

Weapon strength: +12%

Ability: "Whip of Agony"
Available to all factions

Ammunition: +10%

Range: +10%

Missile strength: +12%

Ability: "Wind Bow"
Available to all factions

Weapon strength: +4%

Bound spell: "Winged Staff"
Available to all factions

Missile strength: +10%

Ability: "Arrow of Kurnous"
Available to all factions

Melee defence: -20

Armour-piercing weapon damage: +50

Removes all Bonus vs Infantry

Bonus vs Large: +60

Attribute: Charge Defence vs Large
Available to all factions