Chaos Dwarfs Unique Rewards
These unique items are awarded upon the successful completion of specific Chaos Dwarf missions.
Long campaign victory rewards (Immortal Empires)


Armour
Few Dawi dare to imagine what horrors the exile Skavor crafted with his restless hands while donning these very braces, and only the insane claim to know…
Casualty replenishment rate: +5% (all units in army)
Physical resistance: +20%
Passive ability: "Embrace of Skavor"


Enchanted Item
The revered tools of the first Dwarf Engineer grant the holder the means to replicate Morgrim's innovation and crafting techniques for machineries of war.
Passive ability: "Morgrim's Eye"
Missile strength: +20% for Missile Infantry, War Machine and Artillery units (all units in army)
Range: +10% (all units in army)


Weapon
Smednir was the first of the Ancestor Gods to craft the crushing rune-weapons – such as this ornately-carved hammer – for which the Dawi are rightly infamous.
Melee attack: +8
Ability: "Hammer of Smednir"
Weapon strength: +20%
Campaign mission rewards (The Realm of Chaos)


Weapon
Within his white-hot brazier, the Lord of Underearth uncovered the signature runes that granted his fellow Ancestor Gods the power to control elemental forces.
Experience gain: +15% for Lords and Heroes (Lord's army)
Evasion chance when using Tunnelling: +25% (Lord)
Ability: "Ancestral Vengeance"


Talisman
Shaving his head and exposing his tattooed flesh to the world, Grimnir journeyed north to face Chaos armoured only with a few trinkets of gold.
Campaign movement range: +10%
Melee defence: +10
Spell resistance: +40%
Ability: "Slayer for Chaos"
Attribute: Vanguard Deployment


Armour
Grungni's flaming helm enabled him to see his way when tunnelling the Dawi to safety, so they could regroup and face the Ruinous stranglehold gripping the world.
Enemy Hero action success chance: -25% (enemy characters in region)
Upkeep: -10% for Artillery and War Machine units (all units in army)
Ambush defence chance: +25% (Lord's army)
Passive ability: "Ever-Burning Light"
Melee attack: +5 (all units in army)


Enchanted Item
The revered tools of the first Dwarf Engineer grant the holder the means to replicate Morgrim's innovation and crafting techniques for machineries of war.
Passive ability: "Morgrim's Eye"
Missile strength: +20% for Missile Infantry, War Machine and Artillery units (all units in army)
Range: +10% (all units in army)


Armour
Few Dawi dare to imagine what horrors the exile Skavor crafted with his restless hands while donning these very braces, and only the insane claim to know…
Casualty replenishment rate: +5% (all units in army)
Physical resistance: +20%
Passive ability: "Embrace of Skavor"


Weapon
Smednir was the first of the Ancestor Gods to craft the crushing rune-weapons – such as this ornately-carved hammer – for which the Dawi are rightly infamous.
Melee attack: +8
Ability: "Hammer of Smednir"
Weapon strength: +20%


Talisman
Upon this tablet are faded runes etched by Thungni himself after he resurfaced from the Glittering Realm where he discovered the secrets of Rune Magic.
Enables Warpflame attacks
Ability: "Rune of Thungni"
Ward save: +5% (all units in army)


Enchanted Item
Valaya's healing salve is a protective rune first used to shield the Dawi from the hostile magic to which they were exposed during the Ruinous Powers' incursions into reality.
Enables replenishment in foreign territory (Lord's army)
Control: +5 (local province)
Ability: "Darkened Mist"
Melee defence: +5 (all units in army)
Physical resistance: +10% (all units in army)