
Enemy Hero action success chance: -10%

Ambush defence chance: +30%
(Lord's army)

Missile resistance: +5%

Physical resistance: +8%
Available to all factions

Spell resistance: +30%

Winds of Magic power reserve capacity: +10
Available to all factions

Replenish Troops action: Replenishment rate is increased by an additional +8%

Wound recovery time: -2 turns

Ability: "Berry Wine"
Available to all factions

Leadership aura size: +25%

Spell resistance: +25%

Passive ability: "Brass Collar of Bloody Vengeance"
Available to all factions

Armour: +15

Passive ability: "Brass Collar of Khorne"

Spell resistance: +10%
(own army)

Missile resistance: +10%
(own army)
Available to all factions

Ward save: +5%

Melee attack: +10

Passive ability: "Rowdy"
Available to all factions

Ward save: +10%

Melee defence: +5

Barrier hit points: +200
Available to all factions

Barrier hit points: +250
Available to all factions

Physical resistance: +8%

Passive ability: "Diamond Guardian Phoenix"
Available to all factions

Fire resistance: +35%
Available to all factions

Ward save: +5%

Enables poison attacks

Passive ability: "Seed of Rebirth"
Available to all factions

Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks

Winds of Magic cost: -1 for "Okkam's Mindrazor"

Winds of Magic cost: -2 for "Okkam's Mindrazor Upgraded"

Passive ability: "Fang of Taalroth"

Enables completion of the quest chain to free the imprisoned Legendary Hero Coeddil
Available to all factions

Ward save: +5%

Corruption: -4
(local province)

Spell resistance: +10%
Available to all factions

Control: +5
(local province)

Income from all buildings: +10%
(local region)

Income from Ports: +20%
(local region)
Available to all factions

Physical resistance: +10%
Available to all factions

Armour: +20

Spell resistance: +30%
Available to all factions

Spell resistance: +10%

Barrier hit points: +350
Available to all factions

Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks

Spell resistance: +20%

Barrier hit points: +200
Available to all factions

Missile block chance: +10%

Spell resistance: +10%
Available to all factions

Melee defence: +6

Ability: "Opal Amulet"
Available to all factions

Control: +3
(all provinces)

Melee defence: +10

Physical resistance: +10%

Passive ability: "Overtyrant's Crown"
Available to all factions

Armour: +10

Melee defence: +4

Passive ability: "Pigeon Plucker Pendant"
Available to all factions

Fire resistance: +25%

Passive ability: "Ruby Guardian Phoenix"
Available to all factions

Spell resistance: +25%

Passive ability: "Sapphire Guardian Phoenix"
Available to all factions

Missile strength: +15%

Missile resistance: +10%

Attribute: Causes Fear
Available to all factions

Charge bonus: +15%

Attribute: Stalk

Attribute: Vanguard Deployment
Available to all factions

Ward save: +17%

Passive ability: "Stone of Midnight"
Available to all factions

Fire resistance: +5%

Physical resistance: +10%
Available to all factions

Immune to Desert attrition
(all units in army)

Fire resistance: +40%

Passive ability: "Rage"
Available to all factions

Ward save: +8%

Battle healing cap: +25%
Available to all factions

Enables advanced High Magic

Winds of Magic cost: -2 for "Hand of Glory"

Winds of Magic cost: -2 for "Hand of Glory Upgraded"

Miscast base chance: -20%
Available to all factions

Ward save: +18%
Available to all factions

Ward save: +5%
Available to all factions

Campaign movement range: +10%

Melee defence: +10

Spell resistance: +40%

Ability: "Slayer for Chaos"

Attribute: Vanguard Deployment
Available to all factions

Enables Warpflame attacks

Ability: "Rune of Thungni"

Ward save: +5%
(all units in army)
Available to all factions