Chaos Dwarf Convoys
These unique items are awarded upon the successful completion of Chaos Dwarf Convoys.


Arcane Item
The one thing the Vampire Counts have in abundance is spent corpses and skeletons, which can be acquired as souvenirs by the Dawi-Zharr Convoy riders.
Ward save: +15%
Passive ability: "The Hunger"


Arcane Item
This shard of unmeltable ice is a symbol of the Norscan tribes, and their boundless loyalty to the Ruinous Ones…
Enables frostbite attacks
Physical resistance: +20%


Armour
This beautifully-wrought shield will be most useful on the battlefield... Just don't stare too long into its highly-burnished surface, lest you become too enamoured of your own beard!
Spell resistance: +25%
Barrier hit points: +400


Enchanted Item
Watch out for this one and, whatever you do, don't put your hand on the end!
Attribute: Perfect Vigour


Enchanted Item
"Oo! Ow! Ouch! Whose idea was this? Wazzock!"
Bound spell: "Shield of Thorns"



Follower
This be-tentacled… thing will surely come in handy at some point. Maybe for terrifying the labourers into some harder graft?
Construction time: -1 for all buildings (minimum of 1 turn) (local province)



Follower
"We didn't mean to bring him with us. No idea what use he will be, though. Perhaps the labourers will be inspired by all that waving and muttering?"
Winds of Magic power reserve: +1 per turn
Cooldown: -15% to all spells



General
Sometimes, extra protection is needed on the perilous journey back to the Plain of Zharrduk.
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +15%



Follower
This servant will never perish and will always do as commanded.
Campaign movement range: +10%
Campaign line of sight: +15%


Talisman
It's only right and proper that one should get some sort of reward for avoiding the Ogres' cook-pot!
Armour: +15
Ability: "Fire Breath"


Weapon
One moment, it's a fine sword made from steel folded thousands of times; the next, it's a pen, for signing away one's soul… or sanity!
Melee attack: +10
Enables magical attacks
Armour-piercing weapon damage: +15


Weapon
This powerful whip pierces through even the toughest armour and ensures everyone listens to you.
Control: +4 (local province)
Enables sundering attacks
Weapon strength: +10%
Armour-piercing weapon damage: +10