Chaos Dwarf Convoys

These unique items are awarded upon the successful completion of Chaos Dwarf Convoys.

Crown of Skulls

Arcane Item

The one thing the Vampire Counts have in abundance is spent corpses and skeletons, which can be acquired as souvenirs by the Dawi-Zharr Convoy riders.

  • Ward save: +15%
  • Passive ability: "The Hunger"
Everlasting Glacier

Arcane Item

This shard of unmeltable ice is a symbol of the Norscan tribes, and their boundless loyalty to the Ruinous Ones…

  • Enables frostbite attacks
  • Physical resistance: +20%
Mirror Shield

Armour

This beautifully-wrought shield will be most useful on the battlefield... Just don't stare too long into its highly-burnished surface, lest you become too enamoured of your own beard!

  • Spell resistance: +25%
  • Barrier hit points: +400
Radiating Spike

Enchanted Item

Watch out for this one and, whatever you do, don't put your hand on the end!

  • Attribute: Perfect Vigour
Ring of Thorns

Enchanted Item

"Oo! Ow! Ouch! Whose idea was this? Wazzock!"

  • Bound spell: "Shield of Thorns"
Obedient Mutant

Follower

This be-tentacled… thing will surely come in handy at some point. Maybe for terrifying the labourers into some harder graft?

  • Construction time: -1 for all buildings (minimum of 1 turn) (local province)
Orc Shaman

Follower

"We didn't mean to bring him with us. No idea what use he will be, though. Perhaps the labourers will be inspired by all that waving and muttering?"

  • Winds of Magic power reserve: +1 per turn
  • Cooldown: -15% to all spells
Powerful Berserker

General

Sometimes, extra protection is needed on the perilous journey back to the Plain of Zharrduk.

  • Income from raiding: +20% (Lord's army)
  • Income from sacking settlements: +15%
Eternal Servitude

Follower

This servant will never perish and will always do as commanded.

  • Campaign movement range: +10%
  • Campaign line of sight: +15%
Bones of the Maw

Talisman

It's only right and proper that one should get some sort of reward for avoiding the Ogres' cook-pot!

  • Armour: +15
  • Ability: "Fire Breath"
Everchanging Blade

Weapon

One moment, it's a fine sword made from steel folded thousands of times; the next, it's a pen, for signing away one's soul… or sanity!

  • Melee attack: +10
  • Enables magical attacks
  • Armour-piercing weapon damage: +15
Spiked Whip

Weapon

This powerful whip pierces through even the toughest armour and ensures everyone listens to you.

  • Control: +4 (local province)
  • Enables sundering attacks
  • Weapon strength: +10%
  • Armour-piercing weapon damage: +10