Unusual Locations

Unusual locations are special buildings that can randomly appear in settlements, they offer special benefits, events and sometimes unique items. They are currently only appear in the Immortal Empires campaign and only for certain order aligned factions.

An Unusual Location

An unusual site has been discovered near one of your settlements, warranting an investigation to determine its potential benefit. As with any unexpected presence on your land, you have the option to remove it, though at a cost. However, if deemed valuable or of interest, this place can be left undisturbed. Assessing its worth is essential in deciding your next course of action.

Unusual Location

Assassin's Hideout

  • Chance for characters in this region to gain a trait associated with this location
  • Enemy Hero action success chance: -10% (local characters)
  • Ambush defence chance: +10% (all region owner armies)
  • Recruit rank: +3 (local province)
Unusual Location

Beached Black Ark

  • This location will be costly to remove
  • Experience gained upon demolishing: +5000 (local characters)
  • Control: -3
Unusual Location

Dwarf Mineshaft

  • Chance for events to trigger related to this location
  • Tradable resources produced: +5% (settlement owner)
  • Income from all buildings: +10% (local region owner)
Unusual Location

Ranger Outpost

  • Hidden armies will be visible (armies in region)
  • Control: +2
  • Campaign movement range: +20% for own armies starting their turn in this region (armies in region)
Unusual Location

Exquisite Vineyard

  • Chance for events to trigger related to this location
  • Control: +2
  • Slaanesh corruption: +5 (local region)
Unusual Location

Grail Knight Grave

  • Control: +2
  • Corruption: -10 (local region)
  • When Control is 75 or more:
  • Chance for characters in this region to gain a trait associated with this location
Unusual Location

The Counting House

  • Chance for events to trigger related to this location
  • When settlement income is 500 or more:
  • Income from all buildings: +10% (local region)
  • Growth: +5
  • When settlement income is 1000 or more:
  • Income from all buildings: +10% (local region)
  • Growth: +5
  • When settlement income is 1500 or more:
  • Income from all buildings: +10% (local region)
  • Growth: +5
  • +10% chance per turn of increasing the Fealty of a random Elector Count
  • Prestige gained: +10 per turn (settlement owner)
  • Chaos Undivided corruption: +10 (local region)
  • When Chaos Undivided corruption is 50 or more:
  • Prestige gained: +20 per turn (settlement owner)
  • Chaos Undivided corruption: +5 (local region)
Unusual Location

Blessed Monastery

  • Chance for events to trigger related to this location
  • Character experience gain: +5% (all characters)
  • Lord recruit rank: +3 (factionwide)
Unusual Location

Shrine of Vaul

  • Improves the rarity of items gained from battle
  • Magic item drop chance from battle: +10%
  • When Control is positive:
  • Chance to gain a magic item: +20% per turn
Unusual Location

Painted Skin Hideout

  • Research rate: +10 (settlement owner)
  • Tzeentch corruption: +15 (local region)
  • When Tzeentch corruption is 50 or more:
  • Tzeentch corruption: +5 (local region)
  • Research rate: +10 (settlement owner)
Unusual Location

The Pit

  • Chaos Undivided corruption: +10 (local region)
  • Skaven corruption: +10 (local region)
  • Income from all buildings: +50% (local region owner)
  • When Chaos Undivided corruption is 50 or more:
  • Chaos Undivided corruption: +10 (local region)
  • Income from all buildings: +20% (local region owner)
  • When Skaven corruption is 50 or more:
  • Skaven corruption: +10 (local region)
  • Income from all buildings: +20% (local region owner)
Unusual Location

Homeless Shelter

  • Control: +5
  • Income from all buildings: -5% (local region)
  • When Control is below -50:
  • Income from all buildings: -10% (local region)
  • Control: +5
  • When Control is 50 or more:
  • This location will be removed
  • Control: -4
  • Diplomatic relations: -20 with Vampire Counts
  • Immune to Vampiric attrition (all armies)
  • Corruption: -10 (local region)
  • Attribute: Causes Fear when fighting against Vampire Counts (factionwide)
Unusual Location

Healer's Camp

  • Chance of a plague spreading: -10% (factionwide)
  • Plague duration: -1 turns (factionwide)
  • Casualty replenishment rate: +2% (factionwide)
  • Casualty replenishment rate: +10% (armies in region)
Unusual Location

Silver Pinnacle Enclave

  • Vigour loss reduction: -10% (all armies)
  • Vampiric corruption: +20 (local region)
  • When Vampiric corruption is 100 or more:
  • Vampiric corruption: +10 (local region)
  • Double experience gain for units when fighting against Vampire Counts (all region owner armies)
  • Enables magical attacks (all region owner armies)
  • Control: +10
Unusual Location

Company Docks

  • Chance for events to trigger related to this location
  • Growth: +5
  • Income from all buildings: +10% (local region owner)
Unusual Location

Snowy Hamlet

  • Immune to Snow attrition (all region owner armies)
  • Corruption: -10 (local region)
  • Leadership: +2 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos (all region owner armies)
  • Armour: +5 when fighting against Warriors of Chaos, Norsca, Chaos Dwarfs and Daemons of Chaos (all region owner armies)
Unusual Location

Witch Hunter Outpost

  • Control: +2
  • Missile Strength: +10% when fighting against Undead or Daemonic Factions (all region owner armies)
  • Enemy Hero action success chance: -20% (enemy armies in region)
  • Corruption: -4 (local region)
Unusual Location

Sewer Dwelling

  • Control: -2
  • Skaven corruption: +15 (local region)
  • When Skaven corruption is 100 or more:
  • Chance for events to trigger related to this location
  • This location will be removed