Rare Items

Unlike typical random item drops you might encounter, Total War: Warhammer III features a distinct mechanism for earning unique rare items for Lords and Heroes. Once a character has won at least five battles, every subsequent victory provides a 3% chance for one of these rare, unique items to drop. This only applies to human-controlled factions.

However, certain conditions will prevent these unique rare item drops:

  • Quest battles do not award rare items.
  • The Green Knight and Shadow Walker heroes are not eligible to receive any item drops through this method.
  • If a character is equipped with a Book of Khorne volume, any rare item drops they receive will only be additional volumes of the Book of Khorne. They will not get other unique rare items.

New (Patch 6.2)

This Character will be wounded instead of killed in battle
Attribute: Revealed
Armour: +200
Speed: -50%
Melee attack: -20
Melee defence: +20
Physical resistance: +10%
Available to all factions
Physical resistance: +10%
Attribute: Snipe
Attribute: Stalk
Attribute: Woodsman
Attribute: Unspottable
Available to all factions
While this item is equipped there is a chance to find more volumes of the Burning Book of Khorne after battle
Diplomatic relations: -20 with all factions
Control: -5 (all provinces)
Attribute: Revealed
Wound recovery time: +5 turns
Khorne corruption: +20 (all provinces)
This item cannot be removed the same turn it is equipped
Available to all factions, excluding:
  • Legion of the Gorequeen
  • Challengers of Khorne
  • Blooded Wanderers
  • Exiles of Khorne
While this item is equipped there is a chance to find more volumes of the Burning Book of Khorne after battle
Diplomatic relations: -50 with all factions
Attribute: Revealed
Khorne corruption: +20 (local province)
Attribute: Rampage
This item cannot be removed the same turn it is equipped
Available only to:
  • Legion of the Gorequeen
  • Challengers of Khorne
  • Blooded Wanderers
  • Exiles of Khorne
This Character will be wounded instead of killed in battle
Character experience gain: +30%
Miscast base chance: +100% for all enemy spellcasters (enemy armies in local region)
Battle healing cap: +500%
Miscast base chance: +100%
Available to all factions
Miscast base chance: +20% for all enemy spellcasters (enemy armies in local province)
Barrier hit points: +1000
Attribute: Charge Reflection
Available to all factions
When given to a character, this item cannot be removed for +10 turns
Those wielding The Fellblade cannot recover health in campaign or battle
Attacks cause "Unravelling Existence" effect (draining hit points and instantly killing units below 20%% hit points)
Enables magical attacks
Weapon strength: +10%
Weapon strength: +25% when fighting against Vampire Counts
Armour-piercing weapon damage: +100
Available only to:
  • Clan Rictus
  • Clan Eshin
  • Clan Mors
  • Clan Moulder
  • Clan Pestilens
  • Clan Skryre
Melee defence: -20
Armour-piercing weapon damage: +50
Removes all Bonus vs Infantry
Bonus vs Large: +60
Attribute: Charge Defence vs Large
Available to all factions

Other (Patch 5.3)

The Winds of Magic in this province will be set to the lowest level upon turn start
Control: -2 (local province)
Character experience gain: +5%
Miscast base chance: +20% for all enemy spellcasters (enemy armies in local province)
Available to all factions
Sister Swords: +5% chance to gain a unique trait when both Doomsinger and Deathsinger are present in the same region
Passive ability: "Regeneration"
Passive ability: "Frenzy"
Passive ability: "Deathblow"
Available to all factions
Sister Swords: +5% chance to gain a unique trait when both Doomsinger and Deathsinger are present in the same region
Passive ability: "Regeneration"
Passive ability: "Frenzy"
Passive ability: "Deathblow"
Available to all factions
Power of Draesca: +2% chance for this character to gain a powerful unique trait upon ending turn
Curse of Draesca: +1% chance for this character to die upon ending turn
Armour: +20
Wound recovery time: +10 turns
Attribute: Immune to Contact Effects
Attribute: Unbreakable
Attribute: Expert Charge Defence
This item cannot be removed the same turn it is equipped
Available to all factions
Enchanted Item

Idol of Zak-Aloooog

Campaign movement range: -20%
Enables magical attacks
Winds of Magic power reserve capacity: +20 (own army)
Ability: "Wake Da Idol"
Available only to:
  • Bonerattlaz
  • Broken Axe
  • Ironclaw Orcs
  • Crooked Moon
  • Grimgor's 'Ardboyz
  • The Bloody Handz
Enchanted Item

Maad's Map

Uncharted Passes: +20% chance to appear in a random nearby region upon ending turn
Campaign movement range: +50%
This item cannot be removed the same turn it is equipped
Available to all factions