Item Sets

This section describes the various item sets available.

Total item sets: (82)

Provides the following effects once equipped:

  • Diplomatic relations: +30 with Dwarfs
  • Control: +1 (all provinces)

Provides the following effects once equipped:

  • Slaanesh corruption: +5 (local province)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Recruit rank: +4 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (all armies factionwide)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Physical resistance: +10%

Provides the following effects once equipped:

  • Winds of Magic power reserve capacity: +20 (Lord's army)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Recruit rank: +1 (factionwide)

Provides the following effects once equipped:

  • Control: +3 (local province)
  • Recruit rank: +1 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (Lord's army)
  • Recruitment cost: -25% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (Lord's army)

Provides the following effects once equipped:

  • Post battle chance of stealing a magic item: +20%
  • Magic item drop chance from battle: +50%

Provides the following effects once equipped:

  • Unit mass: +10%
  • Melee defence: +5

Provides the following effects once equipped:

  • Income from raiding: +50% (Lord's army)
  • Control: -5 (local enemy province)
  • Chaos Undivided corruption: +3 (local province)

Provides the following effects once equipped:

  • Ward save: +5%
  • Nurgle corruption: +2 (local province)

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances with Greenskins
  • Control: +1 (all provinces)
Item Set

Bull Balls

Provides the following effects once equipped:

  • Speed: +15%
  • Attribute: Devastating Flanker

Provides the following effects once equipped:

  • Corruption: -3 (local province)
  • Cooldown: -10% to "Dragon's Fang"
  • Leadership: +3 when in foreign territory (Lord's army)

Provides the following effects once equipped:

  • Armour: +10
  • Ward save: +5% for embedded Hag Witch Heroes

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances with Ogre Kingdoms
  • Character's aura leadership effect: +5
  • Leadership aura size: +50%

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Weapon strength: +15%
Item Set

Dark Curios

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Rite cost: -50%

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Assassinate action: Additional +15% success chance (all characters)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Construction cost: -10% for all buildings

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Ward save: +5%

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Melee defence: +3 (all armies factionwide)

Provides the following effects once equipped:

  • Speed: +15%
  • Enables frostbite attacks

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances with Skaven
  • Skaven corruption: +3 (local province)

Provides the following effects once equipped:

  • Diplomatic relations: +20 with Empire
  • Control: +1 (all provinces)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Enemy leadership: -5 (enemy armies in region)

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances with Cathay
  • Ward save: +5%
  • Character's aura leadership effect: +10

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Melee attack: +8 when fighting at sea (Lord's army)

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances with Lizardmen
  • Control: +1 (all provinces)
Item Set

Grave Goods

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Raise dead cost: -15% (Lord's army)

Provides the following effects once equipped:

  • Research rate: +10
  • Upkeep: -10% for Gunnery units (own army)
  • Recruitment cost: -20% for Gunnery units (own army)

Provides the following effects once equipped:

  • Cooldown: -25% to spells
  • Miscast base chance: -10%

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances with High Elves
  • Control: +1 (all provinces)

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances with Dwarfs
  • Control: +1 (all provinces)

Provides the following effects once equipped:

  • Nurgle corruption: +5 (local province)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Research rate: +15
Item Set

Iron Bulwark

Provides the following effects once equipped:

  • Diplomatic relations: +30 with Grand Cathay
  • Armour-piercing weapon damage: +20

Provides the following effects once equipped:

  • Magic item drop chance from battle: +10% (factionwide)
  • Horde growth: +5 (Lord's army)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Charge bonus: +8 for Flagellants, Empire Knights and Free Company Militia units (Lord's army)

Provides the following effects once equipped:

  • Melee attack: +5 for embedded Infernal Castellan Heroes (all armies factionwide)
  • Enemy leadership: -5 (enemy armies in region)

Provides the following effects once equipped:

  • adds the ability that grants the spell intensity
  • Cooldown: -33% to "Black Hammer of Hashut"
  • Armour: +10

Provides the following effects once equipped:

  • Armour: +10
  • Physical resistance: +7%

Provides the following effects once equipped:

  • Corruption: -4 (local province)
  • Melee defence: +5

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Corruption: -4 (local province)

Provides the following effects once equipped:

  • Tzeentch corruption: +5 (local province)

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances with Kislev
  • Control: +1 (all provinces)

Provides the following effects once equipped:

  • Nurgle corruption: +3 (local province)
  • Speed: -15% (enemy armies in local region)

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances with Bretonnia
  • Control: +1 (all provinces)
Item Set

Royal Relics

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances with Tomb Kings
  • Control: +1 (all provinces)

Provides the following effects once equipped:

  • Oathgold cost for crafting Runes: -25%
  • Control: +1 (all provinces)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Melee attack: +6 when fighting at sea (all armies factionwide)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Vampiric corruption: +3 (local province)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Replenishes +8% campaign movement range after winning a battle

Provides the following effects once equipped:

  • Winds of Magic power reserve capacity: +20 (Lord's army)

Provides the following effects once equipped:

  • Chance of Winds of Magic increasing in strength when changing: +50% (local province)
  • Winds of Magic power reserve capacity: +10 (Lord's army)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Winds of Magic power reserve capacity: +10 (Lord's army)

Provides the following effects once equipped:

  • All Authority: +1 (all armies factionwide)
  • Diplomatic relations: +50 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca

Provides the following effects once equipped:

  • Control: +5
  • Attribute: Causes Terror

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Winds of Magic power reserve capacity: +20 (Lord's army)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Winds of Magic power reserve capacity: +10 (Lord's army)

Provides the following effects once equipped:

  • Attribute: Causes Terror
  • Enemy leadership: -5 (enemy armies in region)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Missile strength: +5% (all armies factionwide)

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances and vassalage with Slaanesh
  • Slaanesh corruption: +2 (local province)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Speed: +10% for Terradon Riders, Ripperdactyl Riders and Coatl units (all armies factionwide)

Provides the following effects once equipped:

  • Melee attack: +8
  • Melee defence: +8
  • Attribute: Causes Fear

Provides the following effects once equipped:

  • Control: -5 (local enemy province)
  • Speed: +5%

Provides the following effects once equipped:

  • Physical resistance: +10% during forest battles
  • Attribute: Woodsman

Provides the following effects once equipped:

  • Request army cost: -20%
Item Set

The Scarred

Provides the following effects once equipped:

  • Melee attack: +10 when fighting against Daemons of Chaos
  • Bonus vs Large: +12 when fighting against Daemons of Chaos

Provides the following effects once equipped:

  • Cooldown: -25% to spells
  • Miscast base chance: -10%

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances with Vampire Counts
  • Control: +1 (all provinces)

Provides the following effects once equipped:

  • Research rate: +10
  • Upkeep: -5% for Artillery and Flying War Machine units
  • Missile strength: +10%

Provides the following effects once equipped:

  • Khorne corruption: +5 (local province)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Slaanesh corruption: +4 (local province)
Item Set

Ursire

Provides the following effects once equipped:

  • Corruption: -4 (local province)
  • Melee defence: +5

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Chance of a plague spreading: +10% (all armies factionwide)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Global recruitment capacity: +1

Provides the following effects once equipped:

  • Allegiance points gained: +50% for alliances with Dark Elves
  • Winds of Magic power reserve capacity: +10 (Lord's army)

Provides the following effects once equipped:

  • Control: +1 (all provinces)
  • Winds of Magic power reserve capacity: +20 (Lord's army)

Provides the following effects once equipped:

  • Peasant Economy: +5 peasants available to the faction
  • Control: +1 (all provinces)
  • Effect duration: +66% for "Favour of the Fay"
  • Armour: +25 for Lords and embedded Heroes (all armies)
Item Set

Wyrmhunter

Provides the following effects once equipped:

  • Melee attack: +5
  • Bonus vs Large: +5

Provides the following effects once equipped:

  • Campaign movement range: +5%
  • Character's aura leadership effect: +10
  • Leadership aura size: +50%