Wood Elves
Explore the special buildings available to Wood Elves. This comprehensive list details landmarks, special ports, and notable settlements.
All: (30) Landmarks: (17) Ports: (5) Special Deck: (0) Settlements: (0)


Shadow-Groves of Loec
Landmark
The umbrous depths of the Forest of Gloom are well-suited to the worship of the Shadow Dancer.

Enables Awakened Forest attrition
(enemy armies in region)

Hero action success chance: +10%
(all characters)

Lord and Hero recruit rank: +3 for Lore of Shadows spellcasters
(all provinces)

Recruit rank: +3 for Wardancer and Bladesinger units
(factionwide)

4
Wardancers

4
Wardancers (Asrai Spears)







Overgrown Groves of Loec
Landmark
The gloomy halls of the Shadow-Dancer – and the minds of his priesthood – are filled with many useful secrets.

Enables Awakened Forest attrition
(enemy armies in region)

Hero action success chance: +10%
(all characters)

Lord and Hero recruit rank: +3 for Lore of Shadows spellcasters
(all provinces)

Recruit rank: +3 for Wardancer and Bladesinger units
(factionwide)

4
Wardancers

4
Wardancers (Asrai Spears)

2
Giant Spiders







Sacred Pools of Isha
Landmark
Such vibrant, life-giving waters must be a gift from the Goddess of Bountiful Lands.

Enables Awakened Forest attrition
(enemy armies in region)

Immune to Plague attrition
(all armies)

Immune to Swamp attrition
(all armies)

Wound recovery time: -2 turns
(all characters)

Lord and Hero recruit rank: +3 for Lore of Life spellcasters
(all provinces)

4
Sisters of the Thorn

2
Treeman

2
Tree Kin






Overgrown Sacred Pools
Landmark
Trees watered with the ancient powers of these pools will grow mighty indeed.

Enables Awakened Forest attrition
(enemy armies in region)

Immune to Plague attrition
(all armies)

Immune to Swamp attrition
(all armies)

Wound recovery time: -2 turns
(all characters)

Lord and Hero recruit rank: +3 for Lore of Life spellcasters
(all provinces)

4
Malevolent Tree Kin

2
Malevolent Treeman






Peaks of Parravon
Parravon Landmark
The mountain peaks of Parravon are known for their large bird roosts, but even more famous for pegasi.

Upkeep: -5% for Great Eagle and Hawk Rider units
(all armies)

Recruitment cost: -30% for Great Eagle and Hawk Rider units
(armies in region)

Recruit rank: +3 for Great Eagle and Hawk Rider units

3
Hawk Riders

3
Great Eagle






Temple of Isha
Avelorn Landmark
The court of Avelorn is a great carnival, pitching silken pavilions in which Elves make sport and recite epic poetry.

Enables Awakened Forest attrition
(enemy armies in region)

Winds of Magic power reserve capacity: +5
(all armies)

Physical resistance: +5%
(all armies)

Immune to Chaos corruption and Chaos Wastes attrition
(all armies)

4
Eternal Guard (Shields)

4
Tree Kin

2
Sisters of the Thorn

2
Great Eagle

1
Treeman








Overgrown Temple of Isha
Avelorn Landmark
Athel Loren existed before any Elven 'Goddess of Nature'.

Enables Awakened Forest attrition
(enemy armies in region)

Winds of Magic power reserve capacity: +5
(all armies)

Physical resistance: +5%
(all armies)

Immune to Chaos corruption and Chaos Wastes attrition
(all armies)

4
Eternal Guard (Shields)

2
Great Eagle





The Dark Crag
Landmark
Nowhere in Naggaroth is less safe. One could lose much and more along the treacherous crags.

Income generated: +600

Iron resource production: +96 ingots

Marble resource production: +96 slabs


Mines of Hag Graef
Landmark
The mines stretch on, seemingly endless, with every shaft and seam another hazardous tunnel of possibility.

Income generated: +400

Iron resource production: +64 ingots

Marble resource production: +64 slabs


Eye of Hag Graef
Landmark
The precious minerals, so desired by the Druchii, are prized from the rock by bloodied, blackened hands.

Income generated: +200

Iron resource production: +42 ingots

Marble resource production: +42 slabs


Face of Hag Graef
Landmark
Far, far below Hag Graef, slaves toil in darkness for their masters' wealth.

Income generated: +100

Iron resource production: +28 ingots

Marble resource production: +28 slabs


Verdant Heart of Laurelorn
Elven Enclave
The forest of Laurelorn is home to a thriving enclave of Elves that refused to leave the Old World at the conclusion of the War of the Beard.

Enables Awakened Forest attrition
(enemy armies in region)

Medicinal Plants resource production: +20 bundles

Timber resource production: +20 logs

Income from trade tariffs: +30%

Hero recruit rank: +3 for Waystalkers
(all provinces)

2
Waywatchers

2
Glade Riders

2
Tree Kin







Ensorcelled Heart of Laurelorn
Elven Enclave
Little will the men of the Empire suspect what dark influence clouds the minds of their trading partners.

Enables Awakened Forest attrition
(enemy armies in region)

Medicinal Plants resource production: +20 bundles

Timber resource production: +20 logs

Income from trade tariffs: +30%

Hero recruit rank: +3 for Waystalkers
(all provinces)

2
Glade Riders






Flame of Asuryan
Asuryan Worship
Here the High Elves may give praise to the ruler of the Elven pantheon, Asuryan.

Control: +5

Lord recruit rank: +1
(factionwide)


Shrine of Widowmaker
Khaine Worship
Give praise to the Lord of War, and hope he answers with righteous fury.

Grants owner access to the Sword of Khaine

Income from post-battle loot: +15%
(factionwide)

Corruption: -15

Recruit rank: +1
(factionwide)

2
Eternal Guard (Shields)

2
Waywatchers



Empowered Ogham Stones
Landmark
Cleansed and restored at last, the once-derelict Ogham Stones channel their considerable powers to serve your cause.

Control: +9

Income from all buildings: +10%
(local province)

Winds of Magic power reserve capacity: +20
(factionwide)


Ogham Stones
Landmark
These rune-bound Waystones of unknown origin have received a patchwork of venerations from Albion’s long history of inhabitants.

Control: +2

Income from all buildings: +5%
(local province)

Winds of Magic power reserve capacity: +10
(factionwide)


Ruined Ogham Stones
Landmark
An odd assortment of standing stones have long held watch over Albion, enacting an ancient purpose that has long been forgotten.

Control: +1

Income from all buildings: +2%
(local province)

Winds of Magic power reserve capacity: +5
(factionwide)


Purified Oak
Landmark
Be'lakor corrupted the Oak to hold the gate of the city centuries ago. While it has lain dormant since, with the right approach it could still be a valuable ally.

Growth: +15
(all provinces)

Upkeep: -10% for Dryads units
(factionwide)

Casualty replenishment rate: +10%

Corruption in adjacent provinces: -2

3
Dryads

3
Malevolent Dryads

1
Malevolent Treeman

1
Treeman

1
Malevolent Tree Kin

1
Tree Kin



Bamboo Grove
Landmark
Situated in the heart of a forest glade, this serene grove is a beacon of nature's tranquillity and power.

Enables Awakened Forest attrition
(enemy armies in region)

Upkeep: -30% for forest spirit units
(all armies)

Recruit rank: +4 for forest spirit and flying monster units
(factionwide)

Immune to Chaos corruption and Chaos Wastes attrition
(all armies)

3
Dryads

3
Great Eagle

3
Treeman

1
Forest Dragon






Gnoblar Outpost
Landmark
Nothing to see here — just your friendly neighbourhood Gnoblars, offering a helping hand...

Enables Awakened Forest attrition
(enemy armies in region)

Allegiance points gained: +100% for alliances with Ogre Kingdoms

Income generated: +600

Diplomatic relations: +40 with Ogre Kingdoms

Immune to Vampiric attrition
(all armies)

Income from trade tariffs: +50%

2
Great Eagle

2
Treeman

1
Forest Dragon






Buried Caravanserai
Hidden Oasis
Given time, even the harshest route can be turned to the pursuit of profit.

Income generated: +200

Growth: +30

Immune to Desert attrition
(all armies)

Immune to Sandstorm attrition
(all your armies in adjacent provinces)

Income from trade tariffs: +10%


Secluded Oasis
Hidden Oasis
When traversing the vast stretches of the Khemrian desert, water is as valuable as gold.

Growth: +30

Immune to Desert attrition
(all armies)

Immune to Sandstorm attrition
(all your armies in adjacent provinces)


Starlight Forge
Athel Loren
True craftsmanship is a gift from the gods.

Armour: +5 for Eternal Guard and Glade Guard units
(all armies)

Construction cost: -5% for all buildings
(factionwide)


Crag Halls
Athel Loren
Athel Loren's borderlands preserve the forest by protecting outsiders from the dark spirits within.

Campaign movement range: -15% for enemy armies starting their turn in this region
(enemy armies in province)

Reload time reduction: +20% for Hawk Riders units
(all armies)


Moonspring Archives
Athel Loren
The intricate dance-rituals performed here tell the story of Athel Loren better than mere books ever could.

Research rate: +10

Upkeep: -25% for Great Eagle units
(all armies)


Wildwood Waystones
Athel Loren
There are some who do not wish to live in harmony, whose malice must therefore be contained.

Control: +4

Melee defence: +5 for Wildwood Ranger units
(all armies)


Delliandra
Athel Loren
Under the perennially auburn leaves of this mighty guardian, the forest grows and grows eternally.

Construction cost: -5% for all buildings
(factionwide)

Recruitment cost: -20% for Tree Kin units
(all armies)


Druthandor
Athel Loren
The arched growth of Druthandor is a leafed gateway to knowledge and understanding.

Lord recruit rank: +2 for Ancient Treemen
(factionwide)

Research rate: +10


Talrennic
Athel Loren
The wending limbs and hollowed nooks infer the subversive and twisting nature within.

Recruit rank: +2 for forest spirit and flying monster units
(factionwide)


Threllock
Athel Loren
The branches and boughs of Threllock sway as Athel Loren sways, and forever will.

Hero action success chance: +15% for Branchwraiths
(all characters)

Evasion chance when using the Worldroots: +20%
(all characters)


Copher Harbour
Special Port
The blood-stained history of repeated errantry wars centres around the docks of Copher, where countless invasions into these lands have begun.

Income generated: +400

Growth: +20

Casualty replenishment rate: +10%


Copher Docks
Special Port
The blood-stained history of repeated errantry wars centres around the docks of Copher, where countless invasions into these lands have begun.

Income generated: +200

Growth: +10

Casualty replenishment rate: +5%


The Sea Dragon's Teeth (Great Landing)
Natural Landmark Port
The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past.

Income generated: +800

Gemstones resource production: +60 sacks

Control: +4

Growth: +60


The Sea Dragon's Teeth (Wharf)
Natural Landmark Port
The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past.

Income generated: +400

Gemstones resource production: +40 sacks

Control: +3

Growth: +40


The Sea Dragon's Teeth
Natural Landmark Port
The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past.

Income generated: +200

Gemstones resource production: +20 sacks

Control: +3

Growth: +20


Gates of Lothern
Lothern Port
These towering gates bar passage to anyone harbouring ill designs about Ulthuan.

Income generated: +800

Growth: +40

Income from trade tariffs: +30%

Tradable resources produced: +20%
(factionwide)


Harbour of Lothern
Lothern Port
"Safety, friend. Come ashore; you're in the greatest city in the world, now."

Income generated: +400

Growth: +40

Income from trade tariffs: +20%

Tradable resources produced: +10%
(factionwide)


Straits of Lothern
Lothern Port
A treacherous path, to be sure, but safety lies beyond to those who can navigate it.

Income generated: +200

Growth: +20

Income from trade tariffs: +10%

Tradable resources produced: +5%
(factionwide)


Dawn's Harbour
Special Port
These bustling docks are where the largest trade ships from across the world dock to unload and be repaired.

Income generated: +500

Growth: +40

Immune to Storm and Reef attrition
(factionwide)


Dawn's Harbour
Special Port
These quayside berths allow trade vessels to load and unload their wares before heading back to the exotic east.

Income generated: +300

Growth: +30


Dawn's Harbour
Special Port
This simple landing area gives access to the great city-port, the Fortress of Dawn, and its owners ingress to Cathay and beyond.

Income generated: +200

Growth: +20


Great Dragon Fleet Port
Special Port
Beside a grand fleet of merchant ships, bustling crowds make their way into the city, marvelling at the fulcrum of international trade before them.

Income generated: +800

Growth: +40

Income from trade tariffs: +30%

Tradable resources produced: +20%
(factionwide)


Great Dragon Fleet Harbour
Special Port
Alive with activity, the harbour groans beneath the common throngs, greeting sea-worn faces from all across the known world.

Income generated: +400

Growth: +40

Income from trade tariffs: +20%

Tradable resources produced: +10%
(factionwide)


Great Dragon Fleet Docks
Special Port
Sitting at the mouth of the Jade River, the docks welcome all to the thriving city of Fu-Chow.

Income generated: +200

Growth: +20

Income from trade tariffs: +10%

Tradable resources produced: +5%
(factionwide)