Ogre Kingdoms

Explore the special buildings available to Ogre Kingdoms. This comprehensive list details landmarks, special ports, and notable settlements.

All: (23) Landmarks: (16) Ports: (7) Special Deck: (0) Settlements: (0)

Great Halls of Nagashizzar
Forbidden Halls
In his dark halls sits the husk of Nagash himself. Careful study may reveal new methods for combatting the Undead scourge.
Income generated: +200
Immune to Vampiric attrition (all armies)
Leadership: +10 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
Vampiric corruption: +50 (local region)
Double experience gain for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
Vault of Nagash
Pyramid
Deep inside the Pyramid of Nagash is said to be a vault, cursed with Undead magic by the fabled Necromancer himself. Only very few know what secrets it truly holds.
Lord recruit rank: +3 (factionwide)
Hero recruit rank: +3 (all provinces)
Vampiric corruption: +20
Winds of Magic power reserve capacity: +15 (all armies)
Spell resistance: +10% (all armies)
Flame of Asuryan
Asuryan Worship
Here the High Elves may give praise to the ruler of the Elven pantheon, Asuryan.
Control: +5
Lord recruit rank: +1 (factionwide)
Shrine of Widowmaker
Khaine Worship
Give praise to the Lord of War, and hope he answers with righteous fury.
Income from post-battle loot: +15% (factionwide)
Corruption: -15
Recruit rank: +1 (factionwide)
Abandoned Shrine of Widowmaker
Khaine Worship
What was once a place of worship, reduced now to so much cinder.
Income from post-battle loot: +5% (factionwide)
Corruption: -5
Empowered Ogham Stones
Landmark
Cleansed and restored at last, the once-derelict Ogham Stones channel their considerable powers to serve your cause.
Control: +9
Income from all buildings: +10% (local province)
Winds of Magic power reserve capacity: +20 (factionwide)
Ogham Stones
Landmark
These rune-bound Waystones of unknown origin have received a patchwork of venerations from Albion’s long history of inhabitants.
Control: +2
Income from all buildings: +5% (local province)
Winds of Magic power reserve capacity: +10 (factionwide)
Ruined Ogham Stones
Landmark
An odd assortment of standing stones have long held watch over Albion, enacting an ancient purpose that has long been forgotten.
Control: +1
Income from all buildings: +2% (local province)
Winds of Magic power reserve capacity: +5 (factionwide)
Karum
The Sentinels Landmark
Many foreign merchants have a permanent warehouse base here, enabling the locals to easily source a wide range of trade goods from nearby regions.
Income from trade tariffs: +50%
Income from raiding: +15% (factionwide)
Bells of the Lazarghs
Landmark
The toll of these bells haunts every Ogre who passes through here on their pilgrimage to the Great Maw.
Income generated: +150
Diplomatic relations: +25 with Ogre Kingdoms
Global recruitment duration: -1 turn(s) (minimum 1) (factionwide)
Global recruitment capacity: +1 (factionwide)
Abandoned Sky-Titan Hold
Abandoned Sky-Titan Hold
At the very peaks of the mountains are the castles of the mysterious Giants that were overcome and eaten by the Ogres during the Great Migration.
Control: +2
Control: +1 in adjacent provinces
Growth: +5 (all provinces)
Casualty replenishment rate: +5% (armies in local province)
Income from all buildings: +8% (all adjacent provinces)
Challenge Stone Bulge
Challenge Stone Bulge
A hulking stone monolith that juts out of the snow-covered plains, where Chaos Champions and Ogres come for titanic bouts.
Control: +2 (factionwide)
Leadership: +5 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide)
Melee attack: +5 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide)
Goldtooth's Toll Gate
Goldtooth's Toll Gate
The Ivory Road passes close to the Overtyrant's Hall, so he has installed a massive counter-levered barrier that is only lifted when tribute is made.
Income generated: +600
Diplomatic relations: -10 with Ogre Kingdoms
Income from trade tariffs: +25%
Gorger Haunt
Gorger Haunt
Of all the Ogres, it is Skrag that has a special connection with the 'Children of the Maw', the dreaded Gorgers – they obey his whim.
Recruitment cost: -25% for Gorgers units (factionwide)
Recruit rank: +4 for Gorgers units (factionwide)
Karak Azorn Great Hall
Karak Azorn Great Hall
Karak Azorn was the Dwarf keep founded in the Mountains of Mourn. It was cracked open by the Ogres who drank keg after keg of Dwarfen ale.
Dwarf beer resource production: +45 kegs
Control: +10
Income from all buildings: +10% (local province)
When owner is not Dwarfs:
Diplomatic relations: -20 with Dwarfs
Gnoblar Underbelly
Gnoblar Underbelly
Every night, the town watch warily eyes the mists swirling below Pigbarter, always alert for Gnoblar incursions from the swamps below.
Income generated: +100
Income from raiding: +5% (factionwide)
Enables poison attacks for all Gnoblar Infantry units (factionwide)
Recruit rank: +3 for Gnoblars and Pigback Riders units (armies in local province)
The Fire Mouth
The Fire Mouth
Ogre legend has it this volcano is the offspring of the Great Maw. To feast at its summit is to give thanks for flame and ash.
Unlocks Hero recruitment: Firebelly
Control: +1 (factionwide)
Hero capacity: +1 for Firebellies
Hero recruit rank: +7 for Firebellies
Corruption: -4
Provides garrison:
1Firebelly
Caravan Racket
Hidden Oasis
"That's it, pay up, wouldn't want anythin' to happen to you out 'ere in the desert would we?"
Income generated: +200
Growth: +30
Immune to Desert attrition (all armies)
Immune to Sandstorm attrition (all your armies in adjacent provinces)
When any Lord is present:
Income generated: +200
Provides garrison:
2Maneaters (Ogre Pistols)
1Maneaters (Great Weapons)
Watering Hole
Hidden Oasis
"'Ey, boss, this water's pretty good, but I've been thinkin'…"
Growth: +30
Immune to Desert attrition (all armies)
Immune to Sandstorm attrition (all your armies in adjacent provinces)
Provides garrison:
2Ogre Bulls
The Grand Cauldron
Landmark
The Halflings’ diminutive stature masks a ravenous appetite, and as you might expect, highly-developed culinary skills; as such, their cauldrons bubble day and night!
Spices resource production: +24 sacks
Wine resource production: +24 barrels
Control: +4
Meat generated: +30 (all armies in local province)
Growth: +5 (all provinces)
Corruption: -4
Provides garrison:
1Leadbelchers
1Maneaters (Ironfists)
Copher Harbour
Special Port
The blood-stained history of repeated errantry wars centres around the docks of Copher, where countless invasions into these lands have begun.
Income generated: +400
Growth: +20
Casualty replenishment rate: +10%
Copher Docks
Special Port
The blood-stained history of repeated errantry wars centres around the docks of Copher, where countless invasions into these lands have begun.
Income generated: +200
Growth: +10
Casualty replenishment rate: +5%
The Sea Dragon's Teeth (Great Landing)
Natural Landmark Port
The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past.
Income generated: +800
Gemstones resource production: +60 sacks
Control: +4
Growth: +60
The Sea Dragon's Teeth (Wharf)
Natural Landmark Port
The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past.
Income generated: +400
Gemstones resource production: +40 sacks
Control: +3
Growth: +40
The Sea Dragon's Teeth
Natural Landmark Port
The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past.
Income generated: +200
Gemstones resource production: +20 sacks
Control: +3
Growth: +20
Gates of Lothern
Lothern Port
These towering gates bar passage to anyone harbouring ill designs about Ulthuan.
Income generated: +800
Growth: +40
Income from trade tariffs: +30%
Tradable resources produced: +20% (factionwide)
Harbour of Lothern
Lothern Port
"Safety, friend. Come ashore; you're in the greatest city in the world, now."
Income generated: +400
Growth: +40
Income from trade tariffs: +20%
Tradable resources produced: +10% (factionwide)
Straits of Lothern
Lothern Port
A treacherous path, to be sure, but safety lies beyond to those who can navigate it.
Income generated: +200
Growth: +20
Income from trade tariffs: +10%
Tradable resources produced: +5% (factionwide)
Dawn's Harbour
Special Port
These bustling docks are where the largest trade ships from across the world dock to unload and be repaired.
Income generated: +500
Growth: +40
Immune to Storm and Reef attrition (factionwide)
Dawn's Harbour
Special Port
These quayside berths allow trade vessels to load and unload their wares before heading back to the exotic east.
Income generated: +300
Growth: +30
Dawn's Harbour
Special Port
This simple landing area gives access to the great city-port, the Fortress of Dawn, and its owners ingress to Cathay and beyond.
Income generated: +200
Growth: +20
Great Dragon Fleet Port
Special Port
Beside a grand fleet of merchant ships, bustling crowds make their way into the city, marvelling at the fulcrum of international trade before them.
Income generated: +800
Growth: +40
Income from trade tariffs: +30%
Tradable resources produced: +20% (factionwide)
Great Dragon Fleet Harbour
Special Port
Alive with activity, the harbour groans beneath the common throngs, greeting sea-worn faces from all across the known world.
Income generated: +400
Growth: +40
Income from trade tariffs: +20%
Tradable resources produced: +10% (factionwide)
Great Dragon Fleet Docks
Special Port
Sitting at the mouth of the Jade River, the docks welcome all to the thriving city of Fu-Chow.
Income generated: +200
Growth: +20
Income from trade tariffs: +10%
Tradable resources produced: +5% (factionwide)
Erengrad Port
Special Port
The port encompasses the harbour and docks, from the bay to the mouth of the Lynsk.
Income generated: +800
Growth: +30
Income from trade tariffs: +30%
Tradable resources produced: +20% (factionwide)
Erengrad Harbour
Special Port
Known simply as "the harbour", Erengrad is one of the largest ports, despite being under the control of its infamous Guilds.
Income generated: +400
Growth: +20
Income from trade tariffs: +20%
Tradable resources produced: +10% (factionwide)
Erengrad Docks
Special Port
There are many docks in Erengrad - the 'Doorway to Kislev' - goods arrive here from Bretonnia, Marienburg and even Norsca.
Income generated: +200
Growth: +10
Income from trade tariffs: +10%
Tradable resources produced: +5% (factionwide)
Marienburg Port
Special Port
Marienburg's infamous port, the Rijkspoort, is where the majority of the 'legitimate' goods arrive.
Income generated: +800
Growth: +40
Income from trade tariffs: +30%
Tradable resources produced: +20% (factionwide)
Marienburg Harbour
Special Port
The greater harbour of Marienburg lies past the Manannspoort Sea, just beyond Rijker's Isle.
Income generated: +400
Growth: +40
Income from trade tariffs: +20%
Tradable resources produced: +10% (factionwide)
Marienburg Docks
Special Port
Marienburg is not a safe place in which to loiter, although the riches that pass through make it worth the risk.
Income generated: +200
Growth: +20
Income from trade tariffs: +10%
Tradable resources produced: +5% (factionwide)