Warriors of Chaos
Explore the special buildings available to Warriors of Chaos. This comprehensive list details landmarks, special ports, and notable settlements.
All: (7) Landmarks: (7) Ports: (0) Special Deck: (0) Settlements: (0)


Empowered Ogham Stones
Landmark
Cleansed and restored at last, the once-derelict Ogham Stones channel their considerable powers to serve your cause.

Control: +9

Income from all buildings: +10%
(local province)

Winds of Magic power reserve capacity: +20
(factionwide)


Ogham Stones
Landmark
These rune-bound Waystones of unknown origin have received a patchwork of venerations from Albion’s long history of inhabitants.

Control: +2

Income from all buildings: +5%
(local province)

Winds of Magic power reserve capacity: +10
(factionwide)


Ruined Ogham Stones
Landmark
An odd assortment of standing stones have long held watch over Albion, enacting an ancient purpose that has long been forgotten.

Control: +1

Income from all buildings: +2%
(local province)

Winds of Magic power reserve capacity: +5
(factionwide)


The Great Temple of Hashut (Desecrated)
The Great Temple of Hashut
Atop the great tower Mingol-Zharr-Naggrund sits the Great Temple of Hashut, into which is poured all of the Chaos Dwarfs' ingenuity, cruelty and devotion. To them, no location is more sacred.

Income generated: +500

Diplomatic relations: -50 with Chaos Dwarfs

Character experience gain: +5%
(all characters)

Research rate: +10

Winds of Magic power reserve capacity: +5
(all armies)


Occupied Celestial Palace
Landmark
For the first time in history, the flag of an invading power flies over the residence of the Dragon Emperor. Cathay will not forget this insult any time soon.

Diplomatic relations: -30 with Grand Cathay

Lord recruit rank: +2
(factionwide)

Income from all buildings: +5%
(factionwide)

Weapon strength: +5% when fighting against Cathay
(factionwide)


Pillar of Bone
Landmark
The Pillar of Bone is a mighty arcane fulcrum, one which your mages are ready to harness to its full extent.

Income generated: +200

Hero recruit rank: +2
(factionwide)

Research rate: +5
When enemy Lord is present:

Winds of Magic power reserve: +10 per turn
(armies in local province)

Enemy Winds of Magic power reserve: -10 per turn
(enemy armies in province)


Rampaging Oak
Landmark
Be'lakor corrupted the Oak to hold the gate of the city centuries ago. While it has lain dormant since, with the right approach it could still be a valuable ally.

Control: +5

Chaos Undivided corruption in adjacent provinces: +2

Attribute: Causes Fear when fighting against Wood Elves
(factionwide)


The Throne of Chaos
The Throne of Chaos
Reaching the Throne of Chaos is the greatest feat possible for a mortal champion of the Dark Powers, and a sure path to immortality.

Income generated: +750

Control: +3
(factionwide)

Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
(factionwide)

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Aspiring Champions



Buried Caravanserai
Hidden Oasis
Given time, even the harshest route can be turned to the pursuit of profit.

Income generated: +200

Growth: +30

Immune to Desert attrition
(all armies)

Immune to Sandstorm attrition
(all your armies in adjacent provinces)

Income from trade tariffs: +10%


Secluded Oasis
Hidden Oasis
When traversing the vast stretches of the Khemrian desert, water is as valuable as gold.

Growth: +30

Immune to Desert attrition
(all armies)

Immune to Sandstorm attrition
(all your armies in adjacent provinces)