Norsca

Explore the special buildings available to Norsca. This comprehensive list details landmarks, special ports, and notable settlements.

All: (14) Landmarks: (12) Ports: (2) Special Deck: (0) Settlements: (0)

Peg Street Pawnshop
Landmark
All manner of questionable items eventually end up here. Buyers beware, however, as pickpockets relieve customers of their valuables almost immediately.
Golden Idols resource production: +3 chests
Exotic Animals resource production: +2 cages
Dwarf beer resource production: +2 kegs
Spices resource production: +2 sacks
Elven Trinkets resource production: +3 chests
Looted Lothern Palace
Lothern Landmark
According to the Norscans, those unable to defend their valuables have no business owning such things.
Income generated: +500
Elven Trinkets resource production: +40 chests
Control: +10
Growth: +30
Provides garrison:
2Fimir Warriors
Unlocks recruitment of:
Marauders
Marauder Hunters
Flame of Asuryan
Asuryan Worship
Here the High Elves may give praise to the ruler of the Elven pantheon, Asuryan.
Control: +5
Lord recruit rank: +1 (factionwide)
Shrine of Widowmaker
Khaine Worship
Give praise to the Lord of War, and hope he answers with righteous fury.
Income from post-battle loot: +15% (factionwide)
Chaos Undivided corruption: +15
Recruit rank: +1 (factionwide)
Abandoned Shrine of Widowmaker
Khaine Worship
What was once a place of worship, reduced now to so much cinder.
Income from post-battle loot: +5% (factionwide)
Corruption: -5
Losteriksson's Great Hall
Landmark
Skeggi’s original founder named it for his daughter, constructing this magnificent hall at the start of his second Lustrian expedition.
Wine resource production: +30 barrels
Control: +10
Lord recruit rank: +2 (factionwide)
Casualty replenishment rate: +10%
Recruit rank: +4
Local recruitment capacity: +2
Provides garrison:
2Marauder Champions
Unlocks recruitment of:
Marauders
Marauder Berserkers
Marauder Champions
Marauder Hunters (Javelins)
Marauder Hunters
Beacon of Dawn
Landmark
By dawn's early light… does it call to the bosom of the Old Ones for their protection and illumination.
Unit experience gain per turn: +200 (armies in province)
Chaos Undivided corruption: +10
Empowered Ogham Stones
Landmark
Cleansed and restored at last, the once-derelict Ogham Stones channel their considerable powers to serve your cause.
Control: +9
Income from all buildings: +10% (local province)
Winds of Magic power reserve capacity: +20 (factionwide)
Provides garrison:
2Fimir Warriors (Great Weapons)
1Norscan Giant
Ogham Stones
Landmark
These rune-bound Waystones of unknown origin have received a patchwork of venerations from Albion’s long history of inhabitants.
Control: +2
Income from all buildings: +5% (local province)
Winds of Magic power reserve capacity: +10 (factionwide)
Provides garrison:
2Fimir Warriors (Great Weapons)
Unlocks recruitment of:
Norscan Giant
Fimir Warriors
Fimir Warriors (Great Weapons)
Ruined Ogham Stones
Landmark
An odd assortment of standing stones have long held watch over Albion, enacting an ancient purpose that has long been forgotten.
Control: +1
Income from all buildings: +2% (local province)
Winds of Magic power reserve capacity: +5 (factionwide)
The Great Temple of Hashut (Desecrated)
The Great Temple of Hashut
Atop the great tower Mingol-Zharr-Naggrund sits the Great Temple of Hashut, into which is poured all of the Chaos Dwarfs' ingenuity, cruelty and devotion. To them, no location is more sacred.
Income generated: +500
Diplomatic relations: -50 with Chaos Dwarfs
Character experience gain: +5% (all characters)
Research rate: +10
Winds of Magic power reserve capacity: +5 (all armies)
Occupied Celestial Palace
Landmark
For the first time in history, the flag of an invading power flies over the residence of the Dragon Emperor. Cathay will not forget this insult any time soon.
Diplomatic relations: -30 with Grand Cathay
Lord recruit rank: +2 (factionwide)
Income from all buildings: +5% (factionwide)
Weapon strength: +5% when fighting against Cathay (factionwide)
Monolith of the Bloody Hand
Landmark
Monoliths celebrating the deeds of great chieftains dot the landscape of Norsca. The richest have great pillars of metal shipped from Zharr-Naggrund.
Income generated: +200
Control: +2 (factionwide)
Passive ability: "Guardian" for Marauder Champion units (factionwide)
Buried Caravanserai
Hidden Oasis
Given time, even the harshest route can be turned to the pursuit of profit.
Income generated: +200
Growth: +30
Immune to Desert attrition (all armies)
Immune to Sandstorm attrition (all your armies in adjacent provinces)
Income from trade tariffs: +10%
Secluded Oasis
Hidden Oasis
When traversing the vast stretches of the Khemrian desert, water is as valuable as gold.
Growth: +30
Immune to Desert attrition (all armies)
Immune to Sandstorm attrition (all your armies in adjacent provinces)
Cave of the Rocky Throne
Troll Country
Deep within an icy labyrinth strewn with the gnawed corpses of once-mighty heroes, sits the Troll King’s rocky throne.
Chaos Undivided corruption: +3
Recruitment cost: -20% for Norscan Trolls, Norscan Ice Trolls & Fimir Warriors units (factionwide)
Recruit rank: +3 for Norscan Trolls & Norscan Ice Trolls units (factionwide)
Unlocks recruitment of:
Norscan Trolls
Fimir Warriors
Lothern Port
Lothern Port
A treacherous path, to be sure, but safety lies beyond to those who can navigate it.
Income generated: +400
Growth: +30
Casualty replenishment rate: +15%
Great Dragon Fleet Port
Special Port
Beside a grand fleet of merchant ships, bustling crowds make their way into the city, marvelling at the fulcrum of international trade before them.
Income generated: +800
Growth: +40
Income from trade tariffs: +30%
Tradable resources produced: +20% (factionwide)
Great Dragon Fleet Harbour
Special Port
Alive with activity, the harbour groans beneath the common throngs, greeting sea-worn faces from all across the known world.
Income generated: +400
Growth: +40
Income from trade tariffs: +20%
Tradable resources produced: +10% (factionwide)
Great Dragon Fleet Docks
Special Port
Sitting at the mouth of the Jade River, the docks welcome all to the thriving city of Fu-Chow.
Income generated: +200
Growth: +20
Income from trade tariffs: +10%
Tradable resources produced: +5% (factionwide)