Beastmen

Explore the special buildings available to Beastmen. This comprehensive list details landmarks, special ports, and notable settlements.

All: (13) Landmarks: (0) Ports: (1) Special Deck: (0) Settlements: (12)

Bestial Landings
Overrun Port
Whether on land or sea, the Cloven Ones are savage marauders wherever they hunt.
Casualty replenishment rate: +20% (armies in region)
Provides garrison:
2Feral Manticore
2Harpies
Fall of Man
Special Herdstone
Mankind’s decline is now nigh-on unstoppable; the return to their primeval status as nothing more than food-creatures, inevitable!
Campaign movement range: +15% (armies in region)
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Chaos Undivided corruption: +2
Hero recruit rank: +5 for Bray-Shamans (factionwide)
Grants +3 construction slots in the settlement
Melee attack: +5 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
3Bestigor Herd
3Gor Herd
3Gor Herd (Shields)
1Centigors
1Centigors (Throwing Axes)
Unlocks recruitment of:
Cygor
Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.
Campaign movement range: +10% (armies in region)
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Chaos Undivided corruption: +2
Hero recruit rank: +4 for Bray-Shamans (factionwide)
Grants +3 construction slots in the settlement
Melee attack: +4 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Ungor Herd
2Gor Herd
2Gor Herd (Shields)
2Bestigor Herd
1Ungor Spearmen Herd (Shields)
1Centigors (Throwing Axes)
1Centigors
Unlocks recruitment of:
Centigors
Minotaurs
Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
Campaign movement range: +10% (armies in region)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Chaos Undivided corruption: +2
Hero recruit rank: +3 for Bray-Shamans (factionwide)
Grants +3 construction slots in the settlement
Melee attack: +3 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Bestigor Herd
2Ungor Herd
2Gor Herd (Shields)
2Gor Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Feral Manticore
Giant
Chaos Spawn
Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.
Campaign movement range: +5% (armies in region)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Chaos Undivided corruption: +2
Hero recruit rank: +2 for Bray-Shamans (factionwide)
Grants +2 construction slots in the settlement
Melee attack: +2 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Gor Herd
2Ungor Herd
2Gor Herd (Shields)
2Ungor Spearmen Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Tuskgor Chariots
Gor Herd
Harpies
Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Chaos Undivided corruption: +2
Hero recruit rank: +1 for Bray-Shamans (factionwide)
Grants +2 construction slots in the settlement
Melee attack: +1 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
4Ungor Herd
3Ungor Spearmen Herd (Shields)
2Ungor Spearmen Herd
1Ungor Raiders
Unlocks recruitment of:
Ungor Spearmen Herd (Shields)
Ungor Herd
Crag of the Cloven
Special Herdstone
The feeble Greenskins have no grounds to disagree: the Cloven Ones are unsurpassed as the deliverers of civilisation’s extinction!
Campaign movement range: +15% (armies in region)
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Income from post-battle loot: +25% (factionwide)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Melee attack: +5 when fighting against Greenskins (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
3Bestigor Herd
3Gor Herd
3Gor Herd (Shields)
1Centigors
1Centigors (Throwing Axes)
Unlocks recruitment of:
Cygor
Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.
Campaign movement range: +10% (armies in region)
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
Income from post-battle loot: +20% (factionwide)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Melee attack: +4 when fighting against Greenskins (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Ungor Herd
2Gor Herd
2Gor Herd (Shields)
2Bestigor Herd
1Ungor Spearmen Herd (Shields)
1Centigors (Throwing Axes)
1Centigors
Unlocks recruitment of:
Centigors
Minotaurs
Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
Campaign movement range: +10% (armies in region)
Income from post-battle loot: +15% (factionwide)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Melee attack: +3 when fighting against Greenskins (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Bestigor Herd
2Ungor Herd
2Gor Herd (Shields)
2Gor Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Giant
Feral Manticore
Chaos Spawn
Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.
Campaign movement range: +5% (armies in region)
Income from post-battle loot: +10% (factionwide)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Melee attack: +2 when fighting against Greenskins (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Gor Herd
2Ungor Herd
2Gor Herd (Shields)
2Ungor Spearmen Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Tuskgor Chariots
Gor Herd
Harpies
Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.
Income from post-battle loot: +5% (factionwide)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Melee attack: +1 when fighting against Greenskins (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
4Ungor Herd
3Ungor Spearmen Herd (Shields)
2Ungor Spearmen Herd
1Ungor Raiders
Unlocks recruitment of:
Ungor Spearmen Herd (Shields)
Ungor Herd
Bloodfeasters’ Ruin
Special Herdstone
Immortal or not, all men shall suffer doom by the Children of Chaos.
Campaign movement range: +15% (armies in region)
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Melee attack: +5 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Spell resistance: +5% (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
3Bestigor Herd
3Gor Herd
3Gor Herd (Shields)
1Centigors
1Centigors (Throwing Axes)
Unlocks recruitment of:
Cygor
Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.
Campaign movement range: +10% (armies in region)
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
Melee attack: +4 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Spell resistance: +4% (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Ungor Herd
2Gor Herd
2Gor Herd (Shields)
2Bestigor Herd
1Ungor Spearmen Herd (Shields)
1Centigors (Throwing Axes)
1Centigors
Unlocks recruitment of:
Centigors
Minotaurs
Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
Campaign movement range: +10% (armies in region)
Melee attack: +3 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Spell resistance: +3% (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Bestigor Herd
2Ungor Herd
2Gor Herd (Shields)
2Gor Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Giant
Feral Manticore
Chaos Spawn
Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.
Campaign movement range: +5% (armies in region)
Melee attack: +2 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Spell resistance: +2% (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Gor Herd
2Ungor Herd
2Gor Herd (Shields)
2Ungor Spearmen Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Tuskgor Chariots
Gor Herd
Harpies
Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.
Melee attack: +1 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Spell resistance: +1% (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
4Ungor Herd
3Ungor Spearmen Herd (Shields)
2Ungor Spearmen Herd
1Ungor Raiders
Unlocks recruitment of:
Ungor Spearmen Herd (Shields)
Ungor Herd
Defiled Tournament Grounds
Special Herdstone
Soiled Knightly banners trodden in muck lay about the Herdstone, befouled in dread mockery of all that Bretonnia holds dear.
Campaign movement range: +15% (armies in region)
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Chaos Undivided corruption: +2
Melee attack: +5 when fighting against Bretonnia (factionwide)
Charge bonus: +5 (factionwide)
Grants +2 construction slots in the settlement
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
3Bestigor Herd
3Gor Herd
3Gor Herd (Shields)
1Centigors
1Centigors (Throwing Axes)
Unlocks recruitment of:
Cygor
Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.
Campaign movement range: +10% (armies in region)
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Chaos Undivided corruption: +2
Melee attack: +4 when fighting against Bretonnia (factionwide)
Charge bonus: +4 (factionwide)
Grants +2 construction slots in the settlement
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Ungor Herd
2Gor Herd
2Gor Herd (Shields)
2Bestigor Herd
1Ungor Spearmen Herd (Shields)
1Centigors (Throwing Axes)
1Centigors
Unlocks recruitment of:
Centigors
Minotaurs
Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
Campaign movement range: +10% (armies in region)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Chaos Undivided corruption: +2
Melee attack: +3 when fighting against Bretonnia (factionwide)
Charge bonus: +3 (factionwide)
Grants +2 construction slots in the settlement
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Bestigor Herd
2Ungor Herd
2Gor Herd (Shields)
2Gor Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Feral Manticore
Giant
Chaos Spawn
Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.
Campaign movement range: +5% (armies in region)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Chaos Undivided corruption: +2
Melee attack: +2 when fighting against Bretonnia (factionwide)
Charge bonus: +2 (factionwide)
Grants +1 construction slot in the settlement
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Gor Herd
2Ungor Herd
2Gor Herd (Shields)
2Ungor Spearmen Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Tuskgor Chariots
Gor Herd
Harpies
Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Chaos Undivided corruption: +2
Melee attack: +1 when fighting against Bretonnia (factionwide)
Charge bonus: +1 (factionwide)
Grants +1 construction slot in the settlement
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
4Ungor Herd
3Ungor Spearmen Herd (Shields)
2Ungor Spearmen Herd
1Ungor Raiders
Unlocks recruitment of:
Ungor Herd
Ungor Spearmen Herd (Shields)
Morrslieb’s Eclipse
Special Herdstone
The City of the Sun drowns in the shadow of the Chaos Moon’s Herdstone-fuelled influence, indulging the depravity of the Beastmen.
Campaign movement range: +15% (armies in region)
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Melee attack: +5 when fighting against Lizardmen (factionwide)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Winds of Magic power reserve capacity: +5 (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
3Bestigor Herd
3Gor Herd
3Gor Herd (Shields)
1Centigors
1Centigors (Throwing Axes)
Unlocks recruitment of:
Cygor
Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.
Campaign movement range: +10% (armies in region)
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
Melee attack: +4 when fighting against Lizardmen (factionwide)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Winds of Magic power reserve capacity: +4 (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Ungor Herd
2Gor Herd
2Gor Herd (Shields)
2Bestigor Herd
1Ungor Spearmen Herd (Shields)
1Centigors (Throwing Axes)
1Centigors
Unlocks recruitment of:
Centigors
Minotaurs
Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
Campaign movement range: +10% (armies in region)
Melee attack: +3 when fighting against Lizardmen (factionwide)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Winds of Magic power reserve capacity: +3 (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Bestigor Herd
2Ungor Herd
2Gor Herd (Shields)
2Gor Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Giant
Feral Manticore
Chaos Spawn
Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.
Campaign movement range: +5% (armies in region)
Melee attack: +2 when fighting against Lizardmen (factionwide)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Winds of Magic power reserve capacity: +2 (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Gor Herd
2Ungor Herd
2Gor Herd (Shields)
2Ungor Spearmen Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Tuskgor Chariots
Gor Herd
Harpies
Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.
Melee attack: +1 when fighting against Lizardmen (factionwide)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Winds of Magic power reserve capacity: +1 (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
4Ungor Herd
3Ungor Spearmen Herd (Shields)
2Ungor Spearmen Herd
1Ungor Raiders
Unlocks recruitment of:
Ungor Spearmen Herd (Shields)
Ungor Herd
Age of Desecration
Special Herdstone
Defaced Dawi statues dragged to the Herdstone and perverted into horrible forms stand as defiled monuments to the Dwarfs’ downfall.
Campaign movement range: +15% (armies in region)
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Melee attack: +5 when fighting against Dwarfs (factionwide)
Armour-piercing weapon damage: +5 (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
3Bestigor Herd
3Gor Herd
3Gor Herd (Shields)
1Centigors
1Centigors (Throwing Axes)
Unlocks recruitment of:
Cygor
Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.
Campaign movement range: +10% (armies in region)
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Melee attack: +4 when fighting against Dwarfs (factionwide)
Armour-piercing weapon damage: +4 (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Ungor Herd
2Gor Herd
2Gor Herd (Shields)
2Bestigor Herd
1Ungor Spearmen Herd (Shields)
1Centigors (Throwing Axes)
1Centigors
Unlocks recruitment of:
Centigors
Minotaurs
Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
Campaign movement range: +10% (armies in region)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Melee attack: +3 when fighting against Dwarfs (factionwide)
Armour-piercing weapon damage: +3 (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Bestigor Herd
2Ungor Herd
2Gor Herd (Shields)
2Gor Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Feral Manticore
Giant
Chaos Spawn
Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.
Campaign movement range: +5% (armies in region)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Melee attack: +2 when fighting against Dwarfs (factionwide)
Armour-piercing weapon damage: +2 (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Gor Herd
2Ungor Herd
2Gor Herd (Shields)
2Ungor Spearmen Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Tuskgor Chariots
Gor Herd
Harpies
Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Melee attack: +1 when fighting against Dwarfs (factionwide)
Armour-piercing weapon damage: +1 (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
4Ungor Herd
3Ungor Spearmen Herd (Shields)
2Ungor Spearmen Herd
1Ungor Raiders
Unlocks recruitment of:
Ungor Spearmen Herd (Shields)
Ungor Herd
Ruins of Urskoy
Special Herdstone
The people of Kislev flee to the forests – little good that will do.
Campaign movement range: +15% (armies in region)
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Winds of Magic cost: -10% for all spells (factionwide)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Melee attack: +5 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
3Bestigor Herd
3Gor Herd
3Gor Herd (Shields)
1Centigors
1Centigors (Throwing Axes)
Unlocks recruitment of:
Cygor
Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.
Campaign movement range: +10% (armies in region)
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
Winds of Magic cost: -8% for all spells (factionwide)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Melee attack: +4 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Ungor Herd
2Gor Herd
2Gor Herd (Shields)
2Bestigor Herd
1Ungor Spearmen Herd (Shields)
1Centigors (Throwing Axes)
1Centigors
Unlocks recruitment of:
Centigors
Minotaurs
Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
Campaign movement range: +10% (armies in region)
Winds of Magic cost: -6% for all spells (factionwide)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Melee attack: +3 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Bestigor Herd
2Ungor Herd
2Gor Herd (Shields)
2Gor Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Giant
Feral Manticore
Chaos Spawn
Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.
Campaign movement range: +5% (armies in region)
Winds of Magic cost: -4% for all spells (factionwide)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Melee attack: +2 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Gor Herd
2Ungor Herd
2Gor Herd (Shields)
2Ungor Spearmen Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Tuskgor Chariots
Gor Herd
Harpies
Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.
Winds of Magic cost: -2% for all spells (factionwide)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Melee attack: +1 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
4Ungor Herd
3Ungor Spearmen Herd (Shields)
2Ungor Spearmen Herd
1Ungor Raiders
Unlocks recruitment of:
Ungor Spearmen Herd (Shields)
Ungor Herd
Sepulchral Gate
Special Herdstone
With the ruined Glittering Tower now replaced by a massive, foreboding Herdstone, the Emerald Gate has suffered the ultimate defilement.
Campaign movement range: +15% (armies in region)
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Chaos Undivided corruption: +2
Cooldown: -10% to spells (factionwide)
Grants +3 construction slots in the settlement
Melee attack: +5 when fighting against High Elves (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
3Bestigor Herd
3Gor Herd
3Gor Herd (Shields)
1Centigors
1Centigors (Throwing Axes)
Unlocks recruitment of:
Cygor
Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.
Campaign movement range: +10% (armies in region)
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Chaos Undivided corruption: +2
Cooldown: -8% to spells (factionwide)
Grants +3 construction slots in the settlement
Melee attack: +4 when fighting against High Elves (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Ungor Herd
2Gor Herd
2Gor Herd (Shields)
2Bestigor Herd
1Ungor Spearmen Herd (Shields)
1Centigors (Throwing Axes)
1Centigors
Unlocks recruitment of:
Centigors
Minotaurs
Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
Campaign movement range: +10% (armies in region)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Chaos Undivided corruption: +2
Cooldown: -6% to spells (factionwide)
Grants +3 construction slots in the settlement
Melee attack: +3 when fighting against High Elves (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Bestigor Herd
2Ungor Herd
2Gor Herd (Shields)
2Gor Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Giant
Feral Manticore
Chaos Spawn
Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.
Campaign movement range: +5% (armies in region)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Chaos Undivided corruption: +2
Cooldown: -4% to spells (factionwide)
Grants +2 construction slots in the settlement
Melee attack: +2 when fighting against High Elves (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Gor Herd
2Ungor Herd
2Gor Herd (Shields)
2Ungor Spearmen Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Tuskgor Chariots
Gor Herd
Harpies
Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Chaos Undivided corruption: +2
Cooldown: -2% to spells (factionwide)
Grants +2 construction slots in the settlement
Melee attack: +1 when fighting against High Elves (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
4Ungor Herd
3Ungor Spearmen Herd (Shields)
2Ungor Spearmen Herd
1Ungor Raiders
Unlocks recruitment of:
Ungor Spearmen Herd (Shields)
Ungor Herd
Great Herdstone of Cold
Special Herdstone
The slavers will become the enslaved. The sacrificers will become the sacrificed.
Campaign movement range: +15% (armies in region)
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Chaos Undivided corruption: +2
Grants +3 construction slots in the settlement
Armour: +5 (factionwide)
Melee attack: +5 when fighting against Dark Elves (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
3Bestigor Herd
3Gor Herd
3Gor Herd (Shields)
1Centigors
1Centigors (Throwing Axes)
Unlocks recruitment of:
Cygor
Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.
Campaign movement range: +10% (armies in region)
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Chaos Undivided corruption: +2
Grants +3 construction slots in the settlement
Armour: +4 (factionwide)
Melee attack: +4 when fighting against Dark Elves (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Ungor Herd
2Gor Herd
2Gor Herd (Shields)
2Bestigor Herd
1Ungor Spearmen Herd (Shields)
1Centigors (Throwing Axes)
1Centigors
Unlocks recruitment of:
Centigors
Minotaurs
Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
Campaign movement range: +10% (armies in region)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Chaos Undivided corruption: +2
Grants +3 construction slots in the settlement
Armour: +3 (factionwide)
Melee attack: +3 when fighting against Dark Elves (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Bestigor Herd
2Ungor Herd
2Gor Herd (Shields)
2Gor Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Feral Manticore
Giant
Chaos Spawn
Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.
Campaign movement range: +5% (armies in region)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Armour: +2 (factionwide)
Melee attack: +2 when fighting against Dark Elves (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Gor Herd
2Ungor Herd
2Gor Herd (Shields)
2Ungor Spearmen Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Tuskgor Chariots
Gor Herd
Harpies
Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Armour: +1 (factionwide)
Melee attack: +1 when fighting against Dark Elves (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
4Ungor Herd
3Ungor Spearmen Herd (Shields)
2Ungor Spearmen Herd
1Ungor Raiders
Unlocks recruitment of:
Ungor Herd
Ungor Spearmen Herd (Shields)
Scorched Oak
Special Herdstone
A Herdstone of the Fey-killers stands before the blackened Oak – the Wood Elves taught their place at the sharp end of horn and blade.
Campaign movement range: +15% (armies in region)
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Missile resistance: +5% for all units (factionwide)
Melee attack: +5 when fighting against Wood Elves (factionwide)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
3Bestigor Herd
3Gor Herd
3Gor Herd (Shields)
1Centigors
1Centigors (Throwing Axes)
Unlocks recruitment of:
Cygor
Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.
Campaign movement range: +10% (armies in region)
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
Missile resistance: +4% for all units (factionwide)
Melee attack: +4 when fighting against Wood Elves (factionwide)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Ungor Herd
2Gor Herd
2Gor Herd (Shields)
2Bestigor Herd
1Ungor Spearmen Herd (Shields)
1Centigors (Throwing Axes)
1Centigors
Unlocks recruitment of:
Centigors
Minotaurs
Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
Campaign movement range: +10% (armies in region)
Missile resistance: +3% for all units (factionwide)
Melee attack: +3 when fighting against Wood Elves (factionwide)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Bestigor Herd
2Ungor Herd
2Gor Herd (Shields)
2Gor Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Feral Manticore
Giant
Chaos Spawn
Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.
Campaign movement range: +5% (armies in region)
Missile resistance: +2% for all units (factionwide)
Melee attack: +2 when fighting against Wood Elves (factionwide)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Gor Herd
2Ungor Herd
2Gor Herd (Shields)
2Ungor Spearmen Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Tuskgor Chariots
Gor Herd
Harpies
Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.
Missile resistance: +1% for all units (factionwide)
Melee attack: +1 when fighting against Wood Elves (factionwide)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
4Ungor Herd
3Ungor Spearmen Herd (Shields)
2Ungor Spearmen Herd
1Ungor Raiders
Unlocks recruitment of:
Ungor Spearmen Herd (Shields)
Ungor Herd
Splintered Compass
Special Herdstone
Wei-Jin has been defiled, an almighty Herdstone has been erected on the ruins of the Wu Xing Compass.
Campaign movement range: +15% (armies in region)
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Speed: +10% (factionwide)
Melee attack: +5 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
3Bestigor Herd
3Gor Herd
3Gor Herd (Shields)
1Centigors
1Centigors (Throwing Axes)
Unlocks recruitment of:
Cygor
Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.
Campaign movement range: +10% (armies in region)
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Speed: +8% (factionwide)
Melee attack: +4 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Ungor Herd
2Gor Herd
2Gor Herd (Shields)
2Bestigor Herd
1Ungor Spearmen Herd (Shields)
1Centigors (Throwing Axes)
1Centigors
Unlocks recruitment of:
Centigors
Minotaurs
Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
Campaign movement range: +10% (armies in region)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Speed: +6% (factionwide)
Melee attack: +3 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Bestigor Herd
2Ungor Herd
2Gor Herd (Shields)
2Gor Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Giant
Feral Manticore
Chaos Spawn
Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.
Campaign movement range: +5% (armies in region)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Speed: +4% (factionwide)
Melee attack: +2 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Gor Herd
2Ungor Herd
2Gor Herd (Shields)
2Ungor Spearmen Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Tuskgor Chariots
Gor Herd
Harpies
Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Speed: +2% (factionwide)
Melee attack: +1 when fighting against Humans (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
4Ungor Herd
3Ungor Spearmen Herd (Shields)
2Ungor Spearmen Herd
1Ungor Raiders
Unlocks recruitment of:
Ungor Herd
Ungor Spearmen Herd (Shields)
Wasteland of Hashut
Special Herdstone
Covered in ash, a mighty Herdstone breaks through a layer of smoke.
Campaign movement range: +15% (armies in region)
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Melee attack: +5 when fighting against Chaos Dwarfs (factionwide)
Missile strength: +10% (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
3Bestigor Herd
3Gor Herd
3Gor Herd (Shields)
1Centigors
1Centigors (Throwing Axes)
Unlocks recruitment of:
Cygor
Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.
Campaign movement range: +10% (armies in region)
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Melee attack: +4 when fighting against Chaos Dwarfs (factionwide)
Missile strength: +8% (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Ungor Herd
2Gor Herd
2Gor Herd (Shields)
2Bestigor Herd
1Ungor Spearmen Herd (Shields)
1Centigors (Throwing Axes)
1Centigors
Unlocks recruitment of:
Centigors
Minotaurs
Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
Campaign movement range: +10% (armies in region)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Chaos Undivided corruption: +2
Grants +2 construction slots in the settlement
Melee attack: +3 when fighting against Chaos Dwarfs (factionwide)
Missile strength: +6% (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Bestigor Herd
2Ungor Herd
2Gor Herd (Shields)
2Gor Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Giant
Feral Manticore
Chaos Spawn
Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.
Campaign movement range: +5% (armies in region)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Melee attack: +2 when fighting against Chaos Dwarfs (factionwide)
Missile strength: +4% (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
2Gor Herd
2Ungor Herd
2Gor Herd (Shields)
2Ungor Spearmen Herd
1Ungor Spearmen Herd (Shields)
1Centigors
Unlocks recruitment of:
Tuskgor Chariots
Gor Herd
Harpies
Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Chaos Undivided corruption: +2
Grants +1 construction slot in the settlement
Melee attack: +1 when fighting against Chaos Dwarfs (factionwide)
Missile strength: +2% (factionwide)
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
4Ungor Herd
3Ungor Spearmen Herd (Shields)
2Ungor Spearmen Herd
1Ungor Raiders
Unlocks recruitment of:
Ungor Spearmen Herd (Shields)
Ungor Herd