Beastmen
Explore the special buildings available to Beastmen. This comprehensive list details landmarks, special ports, and notable settlements.
All: (13) Landmarks: (0) Ports: (1) Special Deck: (0) Settlements: (12)


Bestial Landings
Overrun Port
Whether on land or sea, the Cloven Ones are savage marauders wherever they hunt.

Casualty replenishment rate: +20%
(armies in region)

2
Feral Manticore

2
Harpies



Fall of Man
Special Herdstone
Mankind’s decline is now nigh-on unstoppable; the return to their primeval status as nothing more than food-creatures, inevitable!

Campaign movement range: +15%
(armies in region)

Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +4
(armies in region)

Ambush success chance: +25%
(armies in region)

Chaos Undivided corruption: +2

Hero recruit rank: +5 for Bray-Shamans
(factionwide)

Grants +3 construction slots in the settlement

Melee attack: +5 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


3
Bestigor Herd

3
Gor Herd

3
Gor Herd (Shields)

1
Centigors

1
Centigors (Throwing Axes)





Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.

Campaign movement range: +10%
(armies in region)

Campaign movement range: -5% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +20%
(armies in region)

Chaos Undivided corruption: +2

Hero recruit rank: +4 for Bray-Shamans
(factionwide)

Grants +3 construction slots in the settlement

Melee attack: +4 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Ungor Herd

2
Gor Herd

2
Gor Herd (Shields)

2
Bestigor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors (Throwing Axes)

1
Centigors






Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.

Campaign movement range: +10%
(armies in region)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +15%
(armies in region)

Chaos Undivided corruption: +2

Hero recruit rank: +3 for Bray-Shamans
(factionwide)

Grants +3 construction slots in the settlement

Melee attack: +3 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Bestigor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Gor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.

Campaign movement range: +5%
(armies in region)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +10%
(armies in region)

Chaos Undivided corruption: +2

Hero recruit rank: +2 for Bray-Shamans
(factionwide)

Grants +2 construction slots in the settlement

Melee attack: +2 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Gor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +5%
(armies in region)

Chaos Undivided corruption: +2

Hero recruit rank: +1 for Bray-Shamans
(factionwide)

Grants +2 construction slots in the settlement

Melee attack: +1 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


4
Ungor Herd

3
Ungor Spearmen Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Raiders






Crag of the Cloven
Special Herdstone
The feeble Greenskins have no grounds to disagree: the Cloven Ones are unsurpassed as the deliverers of civilisation’s extinction!

Campaign movement range: +15%
(armies in region)

Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in province)

Income from post-battle loot: +25%
(factionwide)

Horde recruitment capacity +4
(armies in region)

Ambush success chance: +25%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Melee attack: +5 when fighting against Greenskins
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


3
Bestigor Herd

3
Gor Herd

3
Gor Herd (Shields)

1
Centigors

1
Centigors (Throwing Axes)





Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.

Campaign movement range: +10%
(armies in region)

Campaign movement range: -5% for enemy armies starting their turn in this region
(enemy armies in province)

Income from post-battle loot: +20%
(factionwide)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +20%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Melee attack: +4 when fighting against Greenskins
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Ungor Herd

2
Gor Herd

2
Gor Herd (Shields)

2
Bestigor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors (Throwing Axes)

1
Centigors






Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.

Campaign movement range: +10%
(armies in region)

Income from post-battle loot: +15%
(factionwide)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +15%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Melee attack: +3 when fighting against Greenskins
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Bestigor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Gor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.

Campaign movement range: +5%
(armies in region)

Income from post-battle loot: +10%
(factionwide)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +10%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Melee attack: +2 when fighting against Greenskins
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Gor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.

Income from post-battle loot: +5%
(factionwide)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +5%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Melee attack: +1 when fighting against Greenskins
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


4
Ungor Herd

3
Ungor Spearmen Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Raiders






Bloodfeasters’ Ruin
Special Herdstone
Immortal or not, all men shall suffer doom by the Children of Chaos.

Campaign movement range: +15%
(armies in region)

Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in province)

Melee attack: +5 when fighting against Vampire Counts, Vampire Coast and Tomb Kings
(factionwide)

Horde recruitment capacity +4
(armies in region)

Ambush success chance: +25%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Spell resistance: +5%
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


3
Bestigor Herd

3
Gor Herd

3
Gor Herd (Shields)

1
Centigors

1
Centigors (Throwing Axes)





Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.

Campaign movement range: +10%
(armies in region)

Campaign movement range: -5% for enemy armies starting their turn in this region
(enemy armies in province)

Melee attack: +4 when fighting against Vampire Counts, Vampire Coast and Tomb Kings
(factionwide)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +20%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Spell resistance: +4%
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Ungor Herd

2
Gor Herd

2
Gor Herd (Shields)

2
Bestigor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors (Throwing Axes)

1
Centigors






Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.

Campaign movement range: +10%
(armies in region)

Melee attack: +3 when fighting against Vampire Counts, Vampire Coast and Tomb Kings
(factionwide)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +15%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Spell resistance: +3%
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Bestigor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Gor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.

Campaign movement range: +5%
(armies in region)

Melee attack: +2 when fighting against Vampire Counts, Vampire Coast and Tomb Kings
(factionwide)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +10%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Spell resistance: +2%
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Gor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.

Melee attack: +1 when fighting against Vampire Counts, Vampire Coast and Tomb Kings
(factionwide)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +5%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Spell resistance: +1%
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


4
Ungor Herd

3
Ungor Spearmen Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Raiders






Defiled Tournament Grounds
Special Herdstone
Soiled Knightly banners trodden in muck lay about the Herdstone, befouled in dread mockery of all that Bretonnia holds dear.

Campaign movement range: +15%
(armies in region)

Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +4
(armies in region)

Ambush success chance: +25%
(armies in region)

Chaos Undivided corruption: +2

Melee attack: +5 when fighting against Bretonnia
(factionwide)

Charge bonus: +5
(factionwide)

Grants +2 construction slots in the settlement

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


3
Bestigor Herd

3
Gor Herd

3
Gor Herd (Shields)

1
Centigors

1
Centigors (Throwing Axes)





Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.

Campaign movement range: +10%
(armies in region)

Campaign movement range: -5% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +20%
(armies in region)

Chaos Undivided corruption: +2

Melee attack: +4 when fighting against Bretonnia
(factionwide)

Charge bonus: +4
(factionwide)

Grants +2 construction slots in the settlement

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Ungor Herd

2
Gor Herd

2
Gor Herd (Shields)

2
Bestigor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors (Throwing Axes)

1
Centigors






Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.

Campaign movement range: +10%
(armies in region)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +15%
(armies in region)

Chaos Undivided corruption: +2

Melee attack: +3 when fighting against Bretonnia
(factionwide)

Charge bonus: +3
(factionwide)

Grants +2 construction slots in the settlement

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Bestigor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Gor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.

Campaign movement range: +5%
(armies in region)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +10%
(armies in region)

Chaos Undivided corruption: +2

Melee attack: +2 when fighting against Bretonnia
(factionwide)

Charge bonus: +2
(factionwide)

Grants +1 construction slot in the settlement

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Gor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +5%
(armies in region)

Chaos Undivided corruption: +2

Melee attack: +1 when fighting against Bretonnia
(factionwide)

Charge bonus: +1
(factionwide)

Grants +1 construction slot in the settlement

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


4
Ungor Herd

3
Ungor Spearmen Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Raiders






Morrslieb’s Eclipse
Special Herdstone
The City of the Sun drowns in the shadow of the Chaos Moon’s Herdstone-fuelled influence, indulging the depravity of the Beastmen.

Campaign movement range: +15%
(armies in region)

Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in province)

Melee attack: +5 when fighting against Lizardmen
(factionwide)

Horde recruitment capacity +4
(armies in region)

Ambush success chance: +25%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Winds of Magic power reserve capacity: +5
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


3
Bestigor Herd

3
Gor Herd

3
Gor Herd (Shields)

1
Centigors

1
Centigors (Throwing Axes)





Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.

Campaign movement range: +10%
(armies in region)

Campaign movement range: -5% for enemy armies starting their turn in this region
(enemy armies in province)

Melee attack: +4 when fighting against Lizardmen
(factionwide)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +20%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Winds of Magic power reserve capacity: +4
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Ungor Herd

2
Gor Herd

2
Gor Herd (Shields)

2
Bestigor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors (Throwing Axes)

1
Centigors






Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.

Campaign movement range: +10%
(armies in region)

Melee attack: +3 when fighting against Lizardmen
(factionwide)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +15%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Winds of Magic power reserve capacity: +3
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Bestigor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Gor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.

Campaign movement range: +5%
(armies in region)

Melee attack: +2 when fighting against Lizardmen
(factionwide)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +10%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Winds of Magic power reserve capacity: +2
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Gor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.

Melee attack: +1 when fighting against Lizardmen
(factionwide)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +5%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Winds of Magic power reserve capacity: +1
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


4
Ungor Herd

3
Ungor Spearmen Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Raiders






Age of Desecration
Special Herdstone
Defaced Dawi statues dragged to the Herdstone and perverted into horrible forms stand as defiled monuments to the Dwarfs’ downfall.

Campaign movement range: +15%
(armies in region)

Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +4
(armies in region)

Ambush success chance: +25%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Melee attack: +5 when fighting against Dwarfs
(factionwide)

Armour-piercing weapon damage: +5
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


3
Bestigor Herd

3
Gor Herd

3
Gor Herd (Shields)

1
Centigors

1
Centigors (Throwing Axes)





Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.

Campaign movement range: +10%
(armies in region)

Campaign movement range: -5% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +20%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Melee attack: +4 when fighting against Dwarfs
(factionwide)

Armour-piercing weapon damage: +4
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Ungor Herd

2
Gor Herd

2
Gor Herd (Shields)

2
Bestigor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors (Throwing Axes)

1
Centigors






Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.

Campaign movement range: +10%
(armies in region)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +15%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Melee attack: +3 when fighting against Dwarfs
(factionwide)

Armour-piercing weapon damage: +3
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Bestigor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Gor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.

Campaign movement range: +5%
(armies in region)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +10%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Melee attack: +2 when fighting against Dwarfs
(factionwide)

Armour-piercing weapon damage: +2
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Gor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +5%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Melee attack: +1 when fighting against Dwarfs
(factionwide)

Armour-piercing weapon damage: +1
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


4
Ungor Herd

3
Ungor Spearmen Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Raiders






Ruins of Urskoy
Special Herdstone
The people of Kislev flee to the forests – little good that will do.

Campaign movement range: +15%
(armies in region)

Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in province)

Winds of Magic cost: -10% for all spells
(factionwide)

Horde recruitment capacity +4
(armies in region)

Ambush success chance: +25%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Melee attack: +5 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


3
Bestigor Herd

3
Gor Herd

3
Gor Herd (Shields)

1
Centigors

1
Centigors (Throwing Axes)





Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.

Campaign movement range: +10%
(armies in region)

Campaign movement range: -5% for enemy armies starting their turn in this region
(enemy armies in province)

Winds of Magic cost: -8% for all spells
(factionwide)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +20%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Melee attack: +4 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Ungor Herd

2
Gor Herd

2
Gor Herd (Shields)

2
Bestigor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors (Throwing Axes)

1
Centigors






Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.

Campaign movement range: +10%
(armies in region)

Winds of Magic cost: -6% for all spells
(factionwide)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +15%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Melee attack: +3 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Bestigor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Gor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.

Campaign movement range: +5%
(armies in region)

Winds of Magic cost: -4% for all spells
(factionwide)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +10%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Melee attack: +2 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Gor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.

Winds of Magic cost: -2% for all spells
(factionwide)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +5%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Melee attack: +1 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


4
Ungor Herd

3
Ungor Spearmen Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Raiders






Sepulchral Gate
Special Herdstone
With the ruined Glittering Tower now replaced by a massive, foreboding Herdstone, the Emerald Gate has suffered the ultimate defilement.

Campaign movement range: +15%
(armies in region)

Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +4
(armies in region)

Ambush success chance: +25%
(armies in region)

Chaos Undivided corruption: +2

Cooldown: -10% to spells
(factionwide)

Grants +3 construction slots in the settlement

Melee attack: +5 when fighting against High Elves
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


3
Bestigor Herd

3
Gor Herd

3
Gor Herd (Shields)

1
Centigors

1
Centigors (Throwing Axes)





Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.

Campaign movement range: +10%
(armies in region)

Campaign movement range: -5% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +20%
(armies in region)

Chaos Undivided corruption: +2

Cooldown: -8% to spells
(factionwide)

Grants +3 construction slots in the settlement

Melee attack: +4 when fighting against High Elves
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Ungor Herd

2
Gor Herd

2
Gor Herd (Shields)

2
Bestigor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors (Throwing Axes)

1
Centigors






Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.

Campaign movement range: +10%
(armies in region)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +15%
(armies in region)

Chaos Undivided corruption: +2

Cooldown: -6% to spells
(factionwide)

Grants +3 construction slots in the settlement

Melee attack: +3 when fighting against High Elves
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Bestigor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Gor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.

Campaign movement range: +5%
(armies in region)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +10%
(armies in region)

Chaos Undivided corruption: +2

Cooldown: -4% to spells
(factionwide)

Grants +2 construction slots in the settlement

Melee attack: +2 when fighting against High Elves
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Gor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +5%
(armies in region)

Chaos Undivided corruption: +2

Cooldown: -2% to spells
(factionwide)

Grants +2 construction slots in the settlement

Melee attack: +1 when fighting against High Elves
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


4
Ungor Herd

3
Ungor Spearmen Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Raiders






Great Herdstone of Cold
Special Herdstone
The slavers will become the enslaved. The sacrificers will become the sacrificed.

Campaign movement range: +15%
(armies in region)

Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +4
(armies in region)

Ambush success chance: +25%
(armies in region)

Chaos Undivided corruption: +2

Grants +3 construction slots in the settlement

Armour: +5
(factionwide)

Melee attack: +5 when fighting against Dark Elves
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


3
Bestigor Herd

3
Gor Herd

3
Gor Herd (Shields)

1
Centigors

1
Centigors (Throwing Axes)





Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.

Campaign movement range: +10%
(armies in region)

Campaign movement range: -5% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +20%
(armies in region)

Chaos Undivided corruption: +2

Grants +3 construction slots in the settlement

Armour: +4
(factionwide)

Melee attack: +4 when fighting against Dark Elves
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Ungor Herd

2
Gor Herd

2
Gor Herd (Shields)

2
Bestigor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors (Throwing Axes)

1
Centigors






Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.

Campaign movement range: +10%
(armies in region)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +15%
(armies in region)

Chaos Undivided corruption: +2

Grants +3 construction slots in the settlement

Armour: +3
(factionwide)

Melee attack: +3 when fighting against Dark Elves
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Bestigor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Gor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.

Campaign movement range: +5%
(armies in region)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +10%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Armour: +2
(factionwide)

Melee attack: +2 when fighting against Dark Elves
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Gor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +5%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Armour: +1
(factionwide)

Melee attack: +1 when fighting against Dark Elves
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


4
Ungor Herd

3
Ungor Spearmen Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Raiders






Scorched Oak
Special Herdstone
A Herdstone of the Fey-killers stands before the blackened Oak – the Wood Elves taught their place at the sharp end of horn and blade.

Campaign movement range: +15%
(armies in region)

Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in province)

Missile resistance: +5% for all units
(factionwide)

Melee attack: +5 when fighting against Wood Elves
(factionwide)

Horde recruitment capacity +4
(armies in region)

Ambush success chance: +25%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


3
Bestigor Herd

3
Gor Herd

3
Gor Herd (Shields)

1
Centigors

1
Centigors (Throwing Axes)





Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.

Campaign movement range: +10%
(armies in region)

Campaign movement range: -5% for enemy armies starting their turn in this region
(enemy armies in province)

Missile resistance: +4% for all units
(factionwide)

Melee attack: +4 when fighting against Wood Elves
(factionwide)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +20%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Ungor Herd

2
Gor Herd

2
Gor Herd (Shields)

2
Bestigor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors (Throwing Axes)

1
Centigors






Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.

Campaign movement range: +10%
(armies in region)

Missile resistance: +3% for all units
(factionwide)

Melee attack: +3 when fighting against Wood Elves
(factionwide)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +15%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Bestigor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Gor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.

Campaign movement range: +5%
(armies in region)

Missile resistance: +2% for all units
(factionwide)

Melee attack: +2 when fighting against Wood Elves
(factionwide)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +10%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Gor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.

Missile resistance: +1% for all units
(factionwide)

Melee attack: +1 when fighting against Wood Elves
(factionwide)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +5%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


4
Ungor Herd

3
Ungor Spearmen Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Raiders






Splintered Compass
Special Herdstone
Wei-Jin has been defiled, an almighty Herdstone has been erected on the ruins of the Wu Xing Compass.

Campaign movement range: +15%
(armies in region)

Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +4
(armies in region)

Ambush success chance: +25%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Speed: +10%
(factionwide)

Melee attack: +5 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


3
Bestigor Herd

3
Gor Herd

3
Gor Herd (Shields)

1
Centigors

1
Centigors (Throwing Axes)





Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.

Campaign movement range: +10%
(armies in region)

Campaign movement range: -5% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +20%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Speed: +8%
(factionwide)

Melee attack: +4 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Ungor Herd

2
Gor Herd

2
Gor Herd (Shields)

2
Bestigor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors (Throwing Axes)

1
Centigors






Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.

Campaign movement range: +10%
(armies in region)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +15%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Speed: +6%
(factionwide)

Melee attack: +3 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Bestigor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Gor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.

Campaign movement range: +5%
(armies in region)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +10%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Speed: +4%
(factionwide)

Melee attack: +2 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Gor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +5%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Speed: +2%
(factionwide)

Melee attack: +1 when fighting against Humans
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


4
Ungor Herd

3
Ungor Spearmen Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Raiders






Wasteland of Hashut
Special Herdstone
Covered in ash, a mighty Herdstone breaks through a layer of smoke.

Campaign movement range: +15%
(armies in region)

Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +4
(armies in region)

Ambush success chance: +25%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Melee attack: +5 when fighting against Chaos Dwarfs
(factionwide)

Missile strength: +10%
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


3
Bestigor Herd

3
Gor Herd

3
Gor Herd (Shields)

1
Centigors

1
Centigors (Throwing Axes)





Heart of Doom
Special Herdstone
Wherever the Children of Chaos dwell in numbers, doom is always imminent.

Campaign movement range: +10%
(armies in region)

Campaign movement range: -5% for enemy armies starting their turn in this region
(enemy armies in province)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +20%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Melee attack: +4 when fighting against Chaos Dwarfs
(factionwide)

Missile strength: +8%
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Ungor Herd

2
Gor Herd

2
Gor Herd (Shields)

2
Bestigor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors (Throwing Axes)

1
Centigors






Nexus of Depravity
Special Herdstone
Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.

Campaign movement range: +10%
(armies in region)

Horde recruitment capacity +3
(armies in region)

Ambush success chance: +15%
(armies in region)

Chaos Undivided corruption: +2

Grants +2 construction slots in the settlement

Melee attack: +3 when fighting against Chaos Dwarfs
(factionwide)

Missile strength: +6%
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Bestigor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Gor Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Blasphemous Clearing
Special Herdstone
Upon the rubble of failed civilisation sits a deluge of beast-filth and battle loot, where blasphemous ritual becomes the dark reflection of reverence.

Campaign movement range: +5%
(armies in region)

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +10%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Melee attack: +2 when fighting against Chaos Dwarfs
(factionwide)

Missile strength: +4%
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


2
Gor Herd

2
Ungor Herd

2
Gor Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Spearmen Herd (Shields)

1
Centigors







Chosen Herdstone
Special Herdstone
Once-great landmarks, torn from their foundations and trodden into the ground, are a prime location for a Herdstone of marked significance.

Horde recruitment capacity +2
(armies in region)

Ambush success chance: +5%
(armies in region)

Chaos Undivided corruption: +2

Grants +1 construction slot in the settlement

Melee attack: +1 when fighting against Chaos Dwarfs
(factionwide)

Missile strength: +2%
(factionwide)

Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)


4
Ungor Herd

3
Ungor Spearmen Herd (Shields)

2
Ungor Spearmen Herd

1
Ungor Raiders



